High Skill Abilities
Posted: 07 Mar 2010 13:10
To the powers that be,
I'd love to see new abilities availible to players when they have a high level in a particular skill.
If I had master in trading, for example, I'd be able to "persuade" an npc merchant to pay more for
my wares. Or if I had a high herbing skill, i'd be able to "grow" a particular herb in a room of my
choosing. If I had a high spellcraft skill, i'd be able to "focus" on a particular spell to reduce failing
to cast or maybe being able to instantly cast a spell.
I think more than a few of us would like to see more abilities at our disposal. One of the great things
about mmorpg's nowadays is to be able to use a plethora of skills, spells, etc. that builds the
character up.
so..
Alchemy- prepare, stronger potions
Abjuration Spells- strengthen defensive spells
Animal Handling- summon, a mount
Air Spells- strengthen air spells
Appraise enemy- seek, enemies weakness
Appraise Object- determine, magical or not
Appraise Value- ?? trading skill increase maybe?
Awareness- focus, for hidden objects
Axe- critical hit chance with axe.
Backstab- bleed, cause bleeding damage
Blindfighting- defense bonus when in darkness or blinded
Climb- minor strength bonus
Club- critical hit chance with club
Conjuration Spells- quicker summoning
Death spells- increased damage
DEfence- random counterattack
Divination spells- minor increase in intelligence
Earth Spells- stronger earth spells
Enchantment spells- minor increase in wisdom
Find and remove traps- automatic chance to disarm?
Fire Spells- stronger fire spell
Herbalism- grow, herb
Hide- protection from scrye
Hunting- random chance to find game in your area.
Illusion Spells- minor increase in intelligence
Javelin- allows you to make this skill useful.
Knife- critical chance with a knife
Language- sign, "message" to someone. like a whisper without alerting everyone in the room.
Life Spells- minor increase in constitution
Location Sense- locate, nearest port
Missles- critical chance when using bow and arrow
Mounted Combat- critical chance when mounted
Open Lock- open lock chance without key
Parry- minor increase in dexterity
Pick Pocket- ??
Polearm- critical chance with a polearm
Riding- ??
Sneak- ability to autosneak
Spellcraft- see above
Swim- minor strength and consitution increase
Sword- critical chance with sword
Tracking- like scrye, tell the person you're looking for is that-a-way
Trading- persuade, person to sell at a higher rate
Transmutation Spells- minor increase in wisdom
Two Handed Combat- random flurry special
Unarmed Combat- critical chance when fighting unarmed
Water Spells- strengthened water spells
-B
I'd love to see new abilities availible to players when they have a high level in a particular skill.
If I had master in trading, for example, I'd be able to "persuade" an npc merchant to pay more for
my wares. Or if I had a high herbing skill, i'd be able to "grow" a particular herb in a room of my
choosing. If I had a high spellcraft skill, i'd be able to "focus" on a particular spell to reduce failing
to cast or maybe being able to instantly cast a spell.
I think more than a few of us would like to see more abilities at our disposal. One of the great things
about mmorpg's nowadays is to be able to use a plethora of skills, spells, etc. that builds the
character up.
so..
Alchemy- prepare, stronger potions
Abjuration Spells- strengthen defensive spells
Animal Handling- summon, a mount
Air Spells- strengthen air spells
Appraise enemy- seek, enemies weakness
Appraise Object- determine, magical or not
Appraise Value- ?? trading skill increase maybe?
Awareness- focus, for hidden objects
Axe- critical hit chance with axe.
Backstab- bleed, cause bleeding damage
Blindfighting- defense bonus when in darkness or blinded
Climb- minor strength bonus
Club- critical hit chance with club
Conjuration Spells- quicker summoning
Death spells- increased damage
DEfence- random counterattack
Divination spells- minor increase in intelligence
Earth Spells- stronger earth spells
Enchantment spells- minor increase in wisdom
Find and remove traps- automatic chance to disarm?
Fire Spells- stronger fire spell
Herbalism- grow, herb
Hide- protection from scrye
Hunting- random chance to find game in your area.
Illusion Spells- minor increase in intelligence
Javelin- allows you to make this skill useful.
Knife- critical chance with a knife
Language- sign, "message" to someone. like a whisper without alerting everyone in the room.
Life Spells- minor increase in constitution
Location Sense- locate, nearest port
Missles- critical chance when using bow and arrow
Mounted Combat- critical chance when mounted
Open Lock- open lock chance without key
Parry- minor increase in dexterity
Pick Pocket- ??
Polearm- critical chance with a polearm
Riding- ??
Sneak- ability to autosneak
Spellcraft- see above
Swim- minor strength and consitution increase
Sword- critical chance with sword
Tracking- like scrye, tell the person you're looking for is that-a-way
Trading- persuade, person to sell at a higher rate
Transmutation Spells- minor increase in wisdom
Two Handed Combat- random flurry special
Unarmed Combat- critical chance when fighting unarmed
Water Spells- strengthened water spells
-B