Melee combat balance: races and stats
Posted: 25 Mar 2010 15:58
Goblins are UBER and elves are wee
I believe that (combat stats) strength, dexterity and constitution are most important stats for melee combat.
Intelligence, wisdom and discipline have minor (if any) value for melee combat.
Because of race characteristics some races are considered more powerful (in melee combat) then others.
Goblins are superior to all other races.
Ogres are superior even to goblins, but they are exclusively connected to one guild,
so I do not really consider them race but rather a guild with permament bonus to stats.
I think humans are significantly worse then goblins.
Then come all other races (all significantly weaker then humans): dwarves, elves, hobbits and gnomes.
Dwarves are probably bit better then elves, hobbits and gnomes but have very low dexterity.
At least 3 out of 6 (4 if you count dwarves - I am not sure how to classify dwarves) races are much weaker then others.
You can argue that those races would be better suited for a magic guild, where goblins would be disadvantaged.
The point is that magic guild options for genesis are very limited and probably the situation is not going to change any soon.
At least 3 out of 6 races are suited better for magic guilds but magic guilds are very rare.
Example
For example I will take a goblin and an elf.
Lets suppose a goblin and an elf with similiar experience are both gladiators or mercenaries.
I believe that goblin will be much more effective then an elf and will easily win a combat with an elf.
In fantasy literature elven warriors were quite powerful and I believe elven warrior would have chance in fair
fight with goblin, which might not be the case in Genesis.
Questions, questions
1. Do you think it is true? Maybe I am wrong and elf gladiator would easily win with goblin gladiator assuming both have similar experience (and focus on combat stats)?
2. Maybe I am wrong and mental stats (wisdom, intelligence and discipline) are important for melee combat and elf should focus on his wisdom and intelligence and would have equal chances with goblin focused on his combat stats?
3. Is it supposed (by design) to be so that some races should be (significantly) better warriors then others?
3.1 If so, do you think it is good and acceptable?
3.2 if so, how much better is acceptable?
4. What could be improved? If what I assume above is true, could something be done to improve the situation for the physically weaker races?
My view
It seems that right now goblins are more powerful and therefore they can gather experience faster then others, which makes then even more powerful.
1. Races should NOT all be equal in terms of stats - it would be boring.
2. Elf (and others races) warrior should be viable option.
3. Races should differ and some could be better warriors then others. But how much better is right?
4. All stats should be valuable and your choice of race and stats should not be easy (not just pumping combat stats)
5. Discipline (courage, heroism) is what makes heroes.
Spartans were great warriors. Their greatest strength(!) was discipline and courage.
Discipline should be important for combat.
6. Arguably, intelligence and wisdom are greatest weapon of the human kind.
Intelligence and wisdom should be more important.
My idea
The intelligence, wisdom and discipline should be more valuable and desired. How to make them more valuable?
Wisdom and intelligence affect how much experience is earned.
Discipline affects all other stats.
Example: each time strength, dexterity, constitution, intelligence, wisdom is checked part of discipline is added.
So effectively your stat is: stat + part of discipline
High discipline is important.
I believe that (combat stats) strength, dexterity and constitution are most important stats for melee combat.
Intelligence, wisdom and discipline have minor (if any) value for melee combat.
Because of race characteristics some races are considered more powerful (in melee combat) then others.
Goblins are superior to all other races.
Ogres are superior even to goblins, but they are exclusively connected to one guild,
so I do not really consider them race but rather a guild with permament bonus to stats.
I think humans are significantly worse then goblins.
Then come all other races (all significantly weaker then humans): dwarves, elves, hobbits and gnomes.
Dwarves are probably bit better then elves, hobbits and gnomes but have very low dexterity.
At least 3 out of 6 (4 if you count dwarves - I am not sure how to classify dwarves) races are much weaker then others.
You can argue that those races would be better suited for a magic guild, where goblins would be disadvantaged.
The point is that magic guild options for genesis are very limited and probably the situation is not going to change any soon.
At least 3 out of 6 races are suited better for magic guilds but magic guilds are very rare.
Example
For example I will take a goblin and an elf.
Lets suppose a goblin and an elf with similiar experience are both gladiators or mercenaries.
I believe that goblin will be much more effective then an elf and will easily win a combat with an elf.
In fantasy literature elven warriors were quite powerful and I believe elven warrior would have chance in fair
fight with goblin, which might not be the case in Genesis.
Questions, questions
1. Do you think it is true? Maybe I am wrong and elf gladiator would easily win with goblin gladiator assuming both have similar experience (and focus on combat stats)?
2. Maybe I am wrong and mental stats (wisdom, intelligence and discipline) are important for melee combat and elf should focus on his wisdom and intelligence and would have equal chances with goblin focused on his combat stats?
3. Is it supposed (by design) to be so that some races should be (significantly) better warriors then others?
3.1 If so, do you think it is good and acceptable?
3.2 if so, how much better is acceptable?
4. What could be improved? If what I assume above is true, could something be done to improve the situation for the physically weaker races?
My view
It seems that right now goblins are more powerful and therefore they can gather experience faster then others, which makes then even more powerful.
1. Races should NOT all be equal in terms of stats - it would be boring.
2. Elf (and others races) warrior should be viable option.
3. Races should differ and some could be better warriors then others. But how much better is right?
4. All stats should be valuable and your choice of race and stats should not be easy (not just pumping combat stats)
5. Discipline (courage, heroism) is what makes heroes.
Spartans were great warriors. Their greatest strength(!) was discipline and courage.
Discipline should be important for combat.
6. Arguably, intelligence and wisdom are greatest weapon of the human kind.
Intelligence and wisdom should be more important.
My idea
The intelligence, wisdom and discipline should be more valuable and desired. How to make them more valuable?
Wisdom and intelligence affect how much experience is earned.
Discipline affects all other stats.
Example: each time strength, dexterity, constitution, intelligence, wisdom is checked part of discipline is added.
So effectively your stat is: stat + part of discipline
High discipline is important.