New layman in ME
Posted: 16 May 2010 21:52
ME is quite large and fun area of the game, what it lacks though is some more content for players. Up to my knowledge, there are 3 occ guilds (AA, Rangers and MM) and 3 layman guilds (HotV, TM, T, not counting AA here). Of this layman guilds 2 are good aligned and 1 is neutral.
The thing is, if you want to make a 'pure ME' character, your options are extremely limited, especially for evil players, as they don't have access to any real layman (Tricksters don't really seem fit for that).
Layman guild idea: Stalkers of Moria
Allowed races: orcs and goblins (goblins suffered long enough over the years for them to get some reasonable guild)
Allowed alignments: evil (of course)
Skills:
Awareness - superior craftsman
Sneak - superior craftsman
Hide - superior craftsman
Knife - superior craftsman
Missiles - superior journeyman
Backstab - superior journeyman
Tracking - superior journeyman
Hunting - superior journeyman
Location Sense - superior journeyman
Climb - superior journeyman
Find and Remove Traps - superior acolyte
Abilities:
Permanent infravision.
Stalk (autosneak).
Penalties:
When exposed to daylight or other bright light (2 torches and more would be suitable I believe) awareness is halved.
Evil players always lacked the ranger-type guild. The guild like this one would not only work towards filling this spot but would also be fully viable both from the Role Playing and general view. It's a bit similar to CoH, but with completely different focus.
Possible alternative:
Scouts of Mordor, available for humans along orcs and goblins. Getting horse/warg riding instead of backstab.
The thing is, if you want to make a 'pure ME' character, your options are extremely limited, especially for evil players, as they don't have access to any real layman (Tricksters don't really seem fit for that).
Layman guild idea: Stalkers of Moria
Allowed races: orcs and goblins (goblins suffered long enough over the years for them to get some reasonable guild)
Allowed alignments: evil (of course)
Skills:
Awareness - superior craftsman
Sneak - superior craftsman
Hide - superior craftsman
Knife - superior craftsman
Missiles - superior journeyman
Backstab - superior journeyman
Tracking - superior journeyman
Hunting - superior journeyman
Location Sense - superior journeyman
Climb - superior journeyman
Find and Remove Traps - superior acolyte
Abilities:
Permanent infravision.
Stalk (autosneak).
Penalties:
When exposed to daylight or other bright light (2 torches and more would be suitable I believe) awareness is halved.
Evil players always lacked the ranger-type guild. The guild like this one would not only work towards filling this spot but would also be fully viable both from the Role Playing and general view. It's a bit similar to CoH, but with completely different focus.
Possible alternative:
Scouts of Mordor, available for humans along orcs and goblins. Getting horse/warg riding instead of backstab.