New layman in ME

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Ilrahil

Re: New layman in ME

Post by Ilrahil » 18 May 2010 21:36

I understand that. In my six years of playing Genesis though, it seems typically people tend to call for more guilds. Many of the guilds people disregard as an option would be much more fun if the content in the domain was developed. Part of the reason the Shadow Union was so amazing to be in was that the domain around it is greatly developed and the lore and history makes roleplaying a warrior fun. It's tedious work... and I'm sure most wizards would rather create than update and fix.

Its another reason why I think players should be allowed to help with that. But I will start another thread for this.

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Tarax the Terrible
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Re: New layman in ME

Post by Tarax the Terrible » 25 May 2010 16:58

ME FTW!

I played Genesis long before reading any fantasy novels.
LoTR was the first I read and immediately knew ME better because the wizzies did a super job at transforming the lore into a MUD world.
Following a path and Finding Tom Bombadil because that was roughly where he should be was a great thrill.

ME is a scary domain to most not immersed in it.
Its not afraid to kill a player or two when questing or simply because the locals don't like a choice you made for your character.
Being blocked and/or hunted is very oldschool ME'ish leaving most of Krynn looking tame till much later on.

So Yes! I would love to see warg riders etc.
But I would also love to see more life in the already excellent guilds that are there.

A warfare system would probably top my wish list for ME.
Like have the Angmars guild facilities based on player led raids taking slaves from Rivendale, Bree, Shire, Edoras, Thornlin etc
Have the Rangers rely on shelter in the towns for some facilities, if the town was raided facility not available.
AA Facilities including building siege engines.
Have the Rangers able to raid the AA slave pens, destroy preparations...
(Kill the slaves for quick and dirty in and out but with align hit or take them to freedom in a more risky venture but get facilities back immediately or bonus items)

Once the preparations are ready have the Army able to roll out and attack Minas Tirith (getting as far as Pelanor Fields) or Edoras.
On the ranger side have them able to wipe out Harradrims, a battle of not letting too many enemies amass to threaten an attack.

Its sad to hardly ever see MM AA and Rangers at each others throats, more likely to pass each other in Krynn than ME.
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Rhaegar
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Re: New layman in ME

Post by Rhaegar » 25 May 2010 18:22

The war system wouldn't be very fluffy for ME. After all, the timeline set for it, is when the Fellowship has just begun its journey and didn't even gather all the characters.
At this time, all the struggle was going on 'behind the scenes' and no open conflicts were underway.
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Alorrana
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Re: New layman in ME

Post by Alorrana » 25 May 2010 18:24

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Rhaegar
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Re: New layman in ME

Post by Rhaegar » 25 May 2010 18:27

For some it is...
And I like it this way, it opens up a lot of possibilities, some players tend to neglect (you Angmarims could start planting some rumours among the shopkeepers, and maybe try to bring in some people that try to roleplay in other way than ME <insert name here>, ME SMASH!!!). Why the hell do you think you have been given the stealth skills in the first place?
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Re: New layman in ME

Post by Alorrana » 25 May 2010 18:32

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Re: New layman in ME

Post by Alorrana » 25 May 2010 18:34

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Rhaegar
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Re: New layman in ME

Post by Rhaegar » 25 May 2010 18:35

Well, perhaps the wizzies could re-work the ME domain a bit, pushing the timeline a bit further along its track (I will miss Frodo and Aragorn in Prancing Pony though) to open more options.
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Re: New layman in ME

Post by Alorrana » 25 May 2010 18:41

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Now is the time!

Post by Tarax the Terrible » 26 May 2010 17:12

Osgiliath...

All across the games present ME timeline it and Ithilien is a contested war zone..
"Osgiliath was the scene of some of the earliest fighting in the War of the Ring. In T.A. 3018 skirmishes broke out as the Black Captain tested the strength of Gondor's outer defences, by occupying East Osgiliath and trying to capture the Western half in addition. Boromir, son of Denethor II, led a force that managed to destroy its last stone bridge and therefore halted the advance. After Boromir's departure and subsequent death, his younger brother Faramir took command, but the men of Gondor were hard pressed to prevent the enemy from breaking through at Osgiliath and were eventually driven out by the forces of Mordor shortly before the Battle of the Pelennor Fields."

The Battle of Osgiliath was a prelude to the Battle of the Pelennor Fields.

Background

Prior to this event, Sauron had regained all his military strength and was prepared to attack Middle-earth. He first planned to attack his most powerful enemy, the land of Gondor. But in order to destroy Gondor's capital, Minas Tirith, he first needed to capture Osgiliath, Gondor's former capital city, strategically positioned on the Anduin, the Great River. Fords across the river were located in Osgiliath (half of the city was located on each side of the river) that were the only path a large army could cross the Anduin for hundreds of miles up or downstream (the crossing was also possible at Cair Andros or Pelargir, but Osgiliath was the most direct). If captured, Sauron could freely move his main army across the river and to the primary target of his strategy in the war, Minas Tirith.

The battle to control the ruins of Osgiliath had actually been fought, on and off, for over a century since the fall of Ithilien to Mordor. Minas Tirith was surrounded by the Rammas Echor, a fortified wall encircling the Pelennor Fields and meeting up with Osgiliath, where the Causeway Forts were built and garrisoned, though Osgiliath itself remained in ruins. This outwall fell into disrepair as the kingdom declined.

A renewed offensive by Mordor to take the city had begun in June 3018. The Eastern half of the city soon fell to the Orcs, but they were pushed back from the western bank by Boromir who was able to destroy the last standing bridge in the city which connected the two banks of the river. This temporarily halted Mordor's offensive for the time, with Gondor possessing the West of the city and Mordor the East. This lull in Mordor's offensive was probably due to the fact that the attack was mostly a probe of Gondor's defences rather than an all out attack. During this break in heavy fighting Boromir left Gondor to seek counsel at Rivendell about a dream he and his brother shared about Isildur's Bane; he would never return.

During this time, Faramir, Boromir's brother, led several Ranger attacks deep into Mordor-occupied Ithilien, ambushing enemy armies moving to the Black Gate; Frodo and Sam stumbled into one such attack on a group of Haradrim.

The battle

When the Great Signal from Mordor went up and another answered from Minas Morgul, the War of the Ring properly began (although Isengard had been fighting before this and Sauron had been pursuing his other fronts to the north). Thus the Battle of Osgiliath was the first battle of the war in the south.

Before Mordor's assault, the Steward Denethor ordered Faramir to lead a force out of Minas Tirith to reinforce the garrison. Gandalf also went back and forth from Minas Tirith to Osgiliath, aiding Faramir and escorting the wounded. However, Mordor was prepared. Months beforehand, the Orcs in East Osgiliath had been secretly constructing massive numbers of boats and rafts, and swelled by reinforcements they swarmed across the River Anduin to the Gondorian positions on the other bank.

After long and heavy fighting the troops under Faramir's command were forced to retreat, first to the Causeway Forts on the Rammas Echor where they delayed the enemy at a great loss. The orcs blasted through the wall and the men pulled back to Minas Tirith itself. Faramir himself was badly wounded in the retreat, when a poisoned Southron arrow pierced him while he fought off a mounted champion of the South; more severe damage was done by the Black Breath of the Nazgûl, but Prince Imrahil of Dol Amroth led a cavalry charge ordered by Denethor to rescue the rearguard and routed the enemy temporarily. In the meantime, the Orcs made makeshift repairs to several destroyed bridges. The main combined army of Mordor then arrived, formed from those that Frodo saw leaving Minas Morgul, but this was "but one and not the greatest of the hosts that Mordor now sent forth": a far greater host that had massed at the Black Gate joined them at Osgiliath, and the combined forces now entered the western bank of Osgiliath. More also came from the fords at Cair Andros, which was recently captured, but they would not reach Minas Tirith until later.

With Osgiliath now completely in the hands of Mordor, the vast army of Sauron marched from the city and surrounded Minas Tirith, beginning the siege of Gondor and leading directly into the Battle of the Pelennor Fields.

In the game the bridge is destroyed in 3019. The camp near the cross roads changes hands between forces rangers change to orcs and trolls etc.

Its a hard coded mimic of a war fare system at the minute. (Very cool the domain changes in meaningful ways with time)
Could require more player interaction for the events to take place and you have a war system...

Like requiring players to defeat Faramir's raiding partys.
Or allowing players to protect the city from the dark forces etc.
Rlayers able to raid the orcs building the rafts and set things back.

Currently the area is small and not much of a critical nature/feeling about it, just the bridge is there or not when you want to cross.
But in the lore this is the key to everything going on around our timeline :)

Its also around this time that the Rohirrim are out and about patrolling their plains. Followed by battles fought in our timeline too! :D
In 3014, Saruman began using his influence to weaken the King, Théoden, as part of a campaign to invade or take over the kingdom. In 3019, he launched a great invasion of Rohan, with victory in the two first battles (at the Fords of Isen; Théoden's son, Théodred was killed during these attacks) and defeat at the Battle of the Hornburg, where the Huorns came to the aid of the Rohirrim.
Given we are at a present time in the timeline with these events going on around us it would be sweet if our characters should be able to influence things.
Even if the game design made the progress more or less inevitable, with increasingly stacked odds.
Make it worth the effort and players will be drawn in for the goodies and to fight each other.

Dates etc from wikipedia... ;)
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