Statcap
Posted: 20 Jun 2010 19:48
Now, that I have your attention...
Note: It's just a crazy idea, it's a very delicate subject so there's probably going to be some heated discussion around this subject, try to remain calm. No one is probably going to implement it anyway.
So, the basics:
Why?
People have started to grow really huge, and the game wasn't really designed to handle this, which results in complaints about:
- no "endgame" content
- excessive grinding
- degradation of pfighting (less pfighting with less effect and most people, especially new ones, who'd want to participate in it would have to spend months first on excessive grinding just to catch up to the current "pfight capable" standards)
- less teaming (why team when you can handle everything alone?)
Baaah, you want to take away my supreme stats?! Nooooo!!!
Don't panic, read on.
The system
All stats are capped at the maximum level in "levels statx" (titanic, acrobatic etc.), but the stat-shadow (explained later) keeps increasing with exp normally.
The quests to "unlock" higher stats would be made available. One quest for one level of each stat (ie: epic strength quest, immortal dex quest and so on).
There would be a quest for each stat and each level above max (epic, immortal, supreme if memory serves). Each quest would be epic adventure that could take a long time to do, the reward would be increased statcap instead of exp.
Some examples
Example 1: Current myth with uber stats gets hit with the statcap.
- all stats drop to maximum standard levels (below epic)
- his mortal level remains myth
- his stat-shadow remains at the level of his usual stats and keeps increasing with experience
- when he does the epic x quest, stat x automatically increases to epic, the same thing happens after finishing the immortal and supreme quests
Example 2: New character facing statcap.
- stats increase normally until maximum standard level, after that, only the stat-shadow keeps increasing
- when stat x reaches maximum level, character is eligible to undertake the epic quest for it
- after completing the quest, the stat will continue to increase up to epic normally (or is automatically set to the level of stat-shadow if it's higher than max level and lower or equal to epic)
All mortal levels would be tracked by stat-shadow and not current stats. Also, death would affect stat-shadow.
You won't be able to undertake the stat quests before you reached maximum cap for stat (ie: you can't just go and do epic, immo and sup quests at say veteran and get over with it).
Some positive effects
- bringing everyone on more or less the same level at start (letting people catch up)
- encouraged teaming (as people wouldn't be able to solo stuff they could before with reduced stats)
- the element of "unknown" (yeah, he's a myth which means he can have supreme stats, but what if he didn't complete the necessary quests?)
- encouraging people to play more (god damnit, I must finish this quest, I want my uber stats!)
- a sense of elitism (fuck yeah! I completed all the stat quests!)
Some negative effects
- top grinders would definitely be disappointed (at least at start) with their reduced capabilities
- some people might find it uninteresting to have to do this quests instead of just grinding your way to the top
Conclusion
As you can see, it is a form of "soft" capping the stats, a temporary thing. Nothing to be scared of in the long run and that could create some truly hilarious and awesome moments.
Note: It's just a crazy idea, it's a very delicate subject so there's probably going to be some heated discussion around this subject, try to remain calm. No one is probably going to implement it anyway.
So, the basics:
Why?
People have started to grow really huge, and the game wasn't really designed to handle this, which results in complaints about:
- no "endgame" content
- excessive grinding
- degradation of pfighting (less pfighting with less effect and most people, especially new ones, who'd want to participate in it would have to spend months first on excessive grinding just to catch up to the current "pfight capable" standards)
- less teaming (why team when you can handle everything alone?)
Baaah, you want to take away my supreme stats?! Nooooo!!!
Don't panic, read on.
The system
All stats are capped at the maximum level in "levels statx" (titanic, acrobatic etc.), but the stat-shadow (explained later) keeps increasing with exp normally.
The quests to "unlock" higher stats would be made available. One quest for one level of each stat (ie: epic strength quest, immortal dex quest and so on).
There would be a quest for each stat and each level above max (epic, immortal, supreme if memory serves). Each quest would be epic adventure that could take a long time to do, the reward would be increased statcap instead of exp.
Some examples
Example 1: Current myth with uber stats gets hit with the statcap.
- all stats drop to maximum standard levels (below epic)
- his mortal level remains myth
- his stat-shadow remains at the level of his usual stats and keeps increasing with experience
- when he does the epic x quest, stat x automatically increases to epic, the same thing happens after finishing the immortal and supreme quests
Example 2: New character facing statcap.
- stats increase normally until maximum standard level, after that, only the stat-shadow keeps increasing
- when stat x reaches maximum level, character is eligible to undertake the epic quest for it
- after completing the quest, the stat will continue to increase up to epic normally (or is automatically set to the level of stat-shadow if it's higher than max level and lower or equal to epic)
All mortal levels would be tracked by stat-shadow and not current stats. Also, death would affect stat-shadow.
You won't be able to undertake the stat quests before you reached maximum cap for stat (ie: you can't just go and do epic, immo and sup quests at say veteran and get over with it).
Some positive effects
- bringing everyone on more or less the same level at start (letting people catch up)
- encouraged teaming (as people wouldn't be able to solo stuff they could before with reduced stats)
- the element of "unknown" (yeah, he's a myth which means he can have supreme stats, but what if he didn't complete the necessary quests?)
- encouraging people to play more (god damnit, I must finish this quest, I want my uber stats!)
- a sense of elitism (fuck yeah! I completed all the stat quests!)
Some negative effects
- top grinders would definitely be disappointed (at least at start) with their reduced capabilities
- some people might find it uninteresting to have to do this quests instead of just grinding your way to the top
Conclusion
As you can see, it is a form of "soft" capping the stats, a temporary thing. Nothing to be scared of in the long run and that could create some truly hilarious and awesome moments.