Tilorop and the Necros

Offer up praise and thanks to players and wizards alike. Nothing like feel good moments to spruce up morale
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Tarax the Terrible
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Tilorop and the Necros

Post by Tarax the Terrible » 22 Jun 2010 15:02

Great fan of the work. :ugeek:

Remember it in its glory when deathcoils where flying and Balrogs being ganked (allegedly)..
The guild is still relevant today and was a really nice option to have out there.

I hope someday we will see deathcoils going again in whatever balanced form it needs.
Hey I can dream.
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Amberlee
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Re: Tilorop and the Necros

Post by Amberlee » 23 Jun 2010 02:38

Actually i think the deathcoil itself was a bit OP even after the nerf.
Or maybe not as much the Deathcoil itself but the combination of guilds and spells you could have made you damn near unkillable.
And when i say that i speak from personal experience ;)
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Tarax the Terrible
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Re: Tilorop and the Necros

Post by Tarax the Terrible » 23 Jun 2010 12:07

There were balance issued but badly handled.
I just want to say thanks for the theme and creation of a really cool guild.
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Amberlee
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Re: Tilorop and the Necros

Post by Amberlee » 23 Jun 2010 21:16

Yes it is a supercool guild with a supercool theme.
Too bad the plans were never truly finished.
And too bad they removed the Magus positions.
That gave the guild even more flavour in my opinion.
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If you ask for my opinion here, you will get MY opinion, not that of my character.

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Tarax the Terrible
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Re: Tilorop and the Necros

Post by Tarax the Terrible » 24 Jun 2010 11:11

What way did the Magus work? Councillor type position or other extra powers?
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Maizara

Re: Tilorop and the Necros

Post by Maizara » 24 Jun 2010 11:24

Tarax the Terrible wrote:What way did the Magus work? Councillor type position or other extra powers?
The Magus was a big meanie head that came around killing everyone who scripted their studying :twisted:

Amberlee
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Re: Tilorop and the Necros

Post by Amberlee » 24 Jun 2010 13:57

Maizara wrote:
Tarax the Terrible wrote:What way did the Magus work? Councillor type position or other extra powers?
The Magus was a big meanie head that came around killing everyone who scripted their studying :twisted:
8-)

You forgot. They were also big meanies that had Bildor shivering and being scared of losing his average every time he took a wrong step after he joined necros :lol:
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Hektor
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Re: Tilorop and the Necros

Post by Hektor » 24 Jun 2010 14:05

I remember them as the funny ignorants who did not really respond well to council - council interactions ;)
Lawful evil - conform or die.

Amberlee
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Re: Tilorop and the Necros

Post by Amberlee » 24 Jun 2010 14:09

Yea.. funny how people dont react well at all when some random people write threats as if they mean something :twisted:


edit.
I guess its all about perception ;)
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If you ask for my opinion here, you will get MY opinion, not that of my character.

Makfly
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Re: Tilorop and the Necros

Post by Makfly » 24 Jun 2010 14:28

amberlee wrote:Yes it is a supercool guild with a supercool theme.
Too bad the plans were never truly finished.
And too bad they removed the Magus positions.
That gave the guild even more flavour in my opinion.
Cool guild, agreed. Nice abilities. Very nice with a easy-to-join evil caster layman.
Less hot on the titles myself, but fair enough.

Though I presume you miss the Magus position being in the guild, since you were on yourself? ;)
Mortimor Makfly - Gnomish Xeno-Anthropologist

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