Raids happen on kabal, Calian castle, Su caves, Neidars(i think) and Knights. They get raided by Npc fellas. incoded in the gameplay.. Ok fair enough

What if these raids actually where xp giving, and happened more frequently, but the punishment for not getting home, to defend your keep, cave, castle, what ever, would be that the guild was ransacked, and destroyed by the NPCs, Armours and weapons stolen from racks, Gates destroyed, Guild Npcs died, and for the rest of this Armageddon it happened in, the guild would simply not be avaliable.. its gone, destroyed, and will force players to use inns and what not, untill next arma.. but during the period the guild is destroyed, their items will be saving for the rest of the Arma.. so they dont loose ability to safekeep their items without a rack.
But Morguls Could be hit more often by Gondorian Armies.. Rangers by Hoardes of Orcs... Neidars by their giants and trolls... Knights would fight the Dragon armies and Armies would fight Knights.. Calians Krougs and Kretans... Scops could defend argos from the Undead hoardes.. generally pick a npc coded army against all guilds. and make it worth fighting.. and worth defending.. warnings signs from guild to guild..
and make it hard, not impossible, but hard.. make it worth defending your home..
Is this a totally bad idea. or would it help, more raids, worth more for the players, but punishment if they do not defend their home... they will.. well lose it..