Promotion, playerbase, grind areas, cloning and restoration

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Strider
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Posts: 134
Joined: 03 Mar 2011 20:15

Re: Promotion, playerbase, grind areas, cloning and restorat

Post by Strider » 15 Jun 2011 00:48

Uther wrote: To keep the players in the game you need to keep them interested
in playing. And there are quite a wide spectrum one need to cover
to keep all satiesfied and keep playing. So let's see what kind
of players we have and what I think that needs to be implemented.
This article describes four types of MUD players, namely achievers, explorers, socialisers and killers, and their population effects.
The preceding collection of words was presented by Strider's Player.
Any meaning you ascribe to them is most likely due to lucky happenstance or your misinterpretation.

If you'd prefer Strider's opinion, you'll probably have to ask for it in game.

Booger
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Re: Promotion, playerbase, grind areas, cloning and restorat

Post by Booger » 15 Jun 2011 01:01

Tarax: Would make them smaller, yes, but with that low brute level, they'd get to veteran/expert in just about no time.

Strider: WONDERFUL link! I felt very pinpointed there.
Booger/Cindy/Enigma

Chanele
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Re: Promotion, playerbase, grind areas, cloning and restorat

Post by Chanele » 15 Jun 2011 15:40

I dont get all the whine about doing quests again. I would rather choose to have all my combat xp transfered to a new character, that's the part that is the real pain.

Zar
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Re: Promotion, playerbase, grind areas, cloning and restorat

Post by Zar » 15 Jun 2011 17:02

Strider: thanks for article link. Good one.
You start thinking about what kind I am... definitely not killer. - seems like I am achiever.

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Tarax the Terrible
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Re: Promotion, playerbase, grind areas, cloning and restorat

Post by Tarax the Terrible » 15 Jun 2011 17:03

Booger wrote:Tarax: Would make them smaller, yes, but with that low brute level, they'd get to veteran/expert in just about no time.

Strider: WONDERFUL link! I felt very pinpointed there.
You haven't seen that before? heheh Been doing the rounds for years.
And Yes Booger is a hardcore explorer. Everyone else knew that already.
The stereotypical explorer statement sounds exactly the same as many of your experiments on the (ab)use thread.
http://genesisquests.pbworks.com/
Join up and help each other with Quests :)

Laurel

Re: Promotion, playerbase, grind areas, cloning and restorat

Post by Laurel » 18 Jun 2011 09:18

The only effect that killers have on other killers is in reducing the number of potential victims available. This, in theory, should keep the number of killers down, however in practice killers will simply attack less attractive victims instead. It takes a very drastic reduction in the number of players before established killers will decide to stop playing a MUD and move elsewhere, by which time it is usually too late to save the MUD concerned.
good reading by the way

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http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/