I see your point, just seems we have a different definition of Power Playing.Makfly wrote:First you disagree that it is mostly power-playing that leads to this sort of behaviour, and then you go on to post a lenghty note describing exactly the power-playing behaviour - Blatantly going against what is obvious the right way for you to act given your current role, for the sake of obtaining extra power (Equipment/Xp)Tarax the Terrible wrote:I would disagree that in the most part this is due to "Power Playing".
The bigger factors I think are equipment control and risk vs reward.
Having MM say that it's okay for them to "train" the Haradrims is a perfect example of this - They know it's going counter to the role they play in the setting, and try to set up a flimsy excuse for choosing easy Xp.
Now as I also said previously, the game is also set up in ways that tempt players to make this choice, which is of course not ideal, that's why I posted a possible solution to this. So you can blame the Wizards for the current set up, but it is the individual player that makes the choice to choose easy Xp/Equipment over playing their role.
I was pointing out that it is not just the players going off plan, sometimes that was the plan.
I like the temptation and the choices the game presents.
For example Icewall when introduced changed the exp rate for teams drastically.
So of course evil went there as well not to be left behind.
Now days Icewall is considered below top lvl exp because it requires a larger team (dividing exp more ways), so a solo or small team can make exp as fast or faster at Harads.
I agree forces of the East killing harradrim is sick. But I think the scripting of Neraka that has gone on with those on the PoT allowed list is a bigger travesty than the Harradrim. Was it really the wizards plan that enemy forces would come there and grind often at a huge disadvantage? At least I have seen goodies often taking advantage at the Harradrim, I've never seen a goodie in Neraka.
The issue goes back to the risk vs reward.
And instead of making Neraka more accesible I think the other TOP grinders should be similarly dangerous.
Seriously wtf are the Oliphaunts doing just standing there and watching?
Your fix is interesting.
I also liked the coded reputation idea brought up in the past sort of like what Recoba suggests.
You kill enough of a faction they start to hate you and change how you can interact in that area.