The Cult of Chemosh
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- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Re: The Cult of Chemosh
Wish I could bring myself to try it.
If it's anything like current caster guilds, it sounds like it'll be super herb dependent.
Way to bring in something new though! Excited to team with more allies.
-B
If it's anything like current caster guilds, it sounds like it'll be super herb dependent.
Way to bring in something new though! Excited to team with more allies.
-B
Re: The Cult of Chemosh
bromen wrote:Wish I could bring myself to try it.
If it's anything like current caster guilds, it sounds like it'll be super herb dependent.
Way to bring in something new though! Excited to team with more allies.
-B
I hope not, herbs shouldnt define a true necromancer, they should be able to gain some mana from draining the souls from corpses, not much ofcourse but just enough. I hope this cause hes a direct enemy of Chislev wich is the prime hippy tree hugger god. So Gorboth... please no herbs -.- Bodyparts and rotted food etc should be Chemosh followers components and also... the souls they manage to convince to join the ranks of the undead should be components for spells, actually a major component. They could grab it as it leaves the body with the special sight the Lord of Bones has granted them
Chemosh aint a hippy like that herb lover Sauron
Re: The Cult of Chemosh
You've only heard it once from a wizard! That was Xarguul many years ago discussing when Immortal would open. That famously optimistic prediction became the catchphrase for mocking wizards who didn't deliver the goods on their predictions/announcements. So ... no announcements here from me but what I am actually doing. As for when it will all be finished, let's just say AFTER CHRISTMAS.Padraig wrote:Been hearing this for 15 years and it never gets old...Kas wrote:Sounds like "before xmas" with this speed to me.
G.
Herbs do not appear in my plans or intentions for this guild. There are two currencies in play for using necromancer powers. One is souls, which will need to be harvested in mass quantities. The other is study and long toil to master the various forms of the many different corpses in Genesis. Obviously, mana will be important as well.Draugor wrote:bromen wrote:Wish I could bring myself to try it.
If it's anything like current caster guilds, it sounds like it'll be super herb dependent.
Way to bring in something new though! Excited to team with more allies.
-B
I hope not, herbs shouldnt define a true necromancer, they should be able to gain some mana from draining the souls from corpses, not much ofcourse but just enough. I hope this cause hes a direct enemy of Chislev wich is the prime hippy tree hugger god. So Gorboth... please no herbs -.- Bodyparts and rotted food etc should be Chemosh followers components and also... the souls they manage to convince to join the ranks of the undead should be components for spells, actually a major component. They could grab it as it leaves the body with the special sight the Lord of Bones has granted them
Chemosh aint a hippy like that herb lover Sauron
G.
Mmmmmm ... pie ...
Re: The Cult of Chemosh
Perfect Then it will be a proper cult worthy of the black goat
Anything else you need help with? Ideas etc? Or is it pretty much pathed out?
Anything else you need help with? Ideas etc? Or is it pretty much pathed out?
Re: The Cult of Chemosh
It is very much pathed out. I am just working to get it actually coded.Draugor wrote:Perfect Then it will be a proper cult worthy of the black goat
Anything else you need help with? Ideas etc? Or is it pretty much pathed out?
G.
Mmmmmm ... pie ...
Re: The Cult of Chemosh
This sounds better and better! I'm getting really excited now
Re: The Cult of Chemosh
Will this guild require those of us who are goblinoid to change races?
-B
-B
Re: The Cult of Chemosh
Limit the guild to gnomes only..
Just to see some more of those around.
Just to see some more of those around.
Re: The Cult of Chemosh
There are no racial restrictions.
Also, apologies for no updates last week and this. There has been a little progress, but nothing specific to post. Mostly, lately, I've been kept busy with other wizard projects and development issues. Back to coding next week!
G.
Also, apologies for no updates last week and this. There has been a little progress, but nothing specific to post. Mostly, lately, I've been kept busy with other wizard projects and development issues. Back to coding next week!
G.
Mmmmmm ... pie ...
Re: The Cult of Chemosh
Update:
G.
- Code for 1 of the 5 research trees and guild tech complete.
- Completed code for conversion of harvested resources into useable guild currency.
G.
Mmmmmm ... pie ...
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/