There are some very interesting concepts put into work there that I think could be also put into Genesis in one form or another. The thing I enjoy the most is the social/quest aspect of the game and how it affects the world. Basically, you don't have to team there to accomplish things together and everyone gets their loot regardless (no rolling for it, no "dibs" etc.) and you actually welcome any additional help from other players even though you could sometimes do fine without them (but it goes much faster with others without diminishing reward you would normally achieve). Also, the quests are open world events - you don't have to take the quest from an NPC and then go back to it to get your reward, everything happens without this bothersome walking back and forth. The events are also pretty varied most of the time, instead of "Fetch 3 wolf pelts." type of quests you get to see activities that will aid the people in the area. You can do any and all of the activities to get your reward, be it helping with the crops, stamping out the vermin, clearing nearby area from bandits etc. You can choose which activity you'd like to perform and each of them will yield increased "standing" in the area and after you reach certain standing you get your reward.
The big thing here is how some of those events shape the world. For example I will use one of the events from low level human lands, where you start your journey. You enter the village with numerous fields around. You get to do your usual activities to help the population in there. Suddenly, there's an attack on the hamlet and you get an event where you have to defend it. If you won't defend it or somehow fail to do so, the hamlet will be overrun. The event now changes to "Retake the hamlet" and if you fail at this or ignore it the centaurs (who have taken the hamlet) will start sending raiders to burn the fields and kidnap farmers. The event changes to "Protect the farmers" and again, failing that, it will change to "Clear out the ramaining raiders and help fix the sprinkler system". If you do that, the event changes back to "Retake the hamlet" and then "Free the prisoners". You can walk into the event at various stages, giving the entire world a more dynamic feeling and to yourself the sense of actually changing something and affecting the world around you.
What do you think? Would you like to see something like that in Genesis? I believe that we have plenty of background and possibilites to work with and implement a similar system in some areas (the War in Krynn seems like an area that could use some refreshing and improvements). I know we do have some simple forms of such events, but why not expand on them a bit? Why can't an attack on Neidar guild lead to counter-attack on the lair of the giants and more? Why can't the Kroug raid on the Calian Palace be a multi-tiered event, leaving lasting changes in the lands?
This aren't very easy to do, but I think such developments could revitalize the world of Genesis and bring some more life into it.
Edit: Just one disclaimer: if such a thing were to pass it wouldn't be done very soon. Guild recodes are a priority now but there's nothing wrong in making some plans for the future too
