Necromancers

Discuss ideas for how to make the game better. Wizards, take note!
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Bromen
Champion
Posts: 678
Joined: 04 Mar 2010 06:29

Necromancers

Post by Bromen » 06 Mar 2010 10:52

Ghostlink should have a skull and jaw component.
Should have a heal spell that uses kidneys, meats, etc.
Boneservant should have a quality depending on the type of bones sacrificed for the pet.
Lightning should have a component that is permanent. There are no spells for the higher reaches of the Necro titles so maybe it can be a reward for the top 5 titles and increase in quality.

The guild could also use a text revision and some instruction in the library.

B.

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Tarax the Terrible
Myth
Posts: 1331
Joined: 09 Mar 2010 20:33
Location: UK

Re: Necromancers

Post by Tarax the Terrible » 10 Mar 2010 14:32

This not bordering on guild info?
Like the idea about boneservant and bone quality tho.
http://genesisquests.pbworks.com/
Join up and help each other with Quests :)

Bromen
Champion
Posts: 678
Joined: 04 Mar 2010 06:29

Re: Necromancers

Post by Bromen » 22 Mar 2010 09:03

It would help greatly if by examining oneself you could see if your runeshield is still active. Also, timing the darkvision with the potion length would be an improvement.

When lightning is miscast, the component isn't used.
When runeshield is cast with one already active, the components are used.

If a shield is already up, I feel another casting should automatically result in a spell failure since there is no way to tell if one is up currently.

Thanks,

-B

Ilrahil

Re: Necromancers

Post by Ilrahil » 22 Mar 2010 09:09

You should find if you look at yourself when Runeshield is up as it saying

"You are surrounded by a shield of dark magic."

Or something along those lines.

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