Yeah thats my initial feeling too... And sneaking around Minas Morgul hunting mages to mess with suddenly doesnt feel as exciting as it should. Hmm. Well we're just a few days in, but first feeling is like you say. The excitement is lost a bit...arcon wrote:I feel that this takes away the feeling of risk when you are in combat. I died yesterday and since I recovered my eq before anyone found it it didn't matter. I died and it didn't matter! Where is the feeling of risk and adventure if death is nothing? I will most likely go on a suicide run against different NPC just to see what they can do to me, so what if I die. I'll just do it when there is just 24h to arma so not even loss in eq will matter.
This a fun thing for a short time but to implement it for good I don't think is a good idea. Death needs to be felt somehow, you need to loose something or it will have absolutly no importance and if it has no importance then where is the adventure or excitement?
The bad thing with the old death was that you sometimes felt you'd wanna quit the game when dying. However the good thing was also the relief and joy you felt for surviving a close call. Phew!
Maybe some type of middle ground is the best? Death that stings a little but not death that sets you back months (for a casual player). Hm.
Btw, another thing nobody mentioned so far is bot-PVP. Which is the majority of PVP currently I think? Bot-PVP as in killing botters I mean. With no death penalty thats a pretty huge boost for unattended scripting, since the risk is basically gone now, and no deaths to grind back from either. Maybe not a HUGE problem, but still. It's something to consider.