CMUD Mapping

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Amorana
Rising Hero
Posts: 304
Joined: 04 Nov 2013 20:26

CMUD Mapping

Post by Amorana » 23 Dec 2013 17:26

Hey,

So I've been having an issue I've been trying to work through with CMUD mapper. I have always used ZMUD up until the last month or so, and now that I've switched, the one problem I am having is getting mapping to work correctly in CMUD. I never had an issue using auto config with ZMUD, but when I attempt to do so with CMUD, it basically causes it to be such that:

1. When I enter a room, the exits aren't automatically created.
2. The map ends up lagging behind where I am. So it doesn't draw a room until I'm in the next room.
3. It's putting doors on basically every exit.

Is there anyone out there with a mapper configuration that works pretty well that would be willing to share it?
Zhar wrote: "Man, this guild I'm in is so god damn powerful! Please nerf or I'll have to leave it because it's no fun any more..."

Manglor
Rising Hero
Posts: 322
Joined: 16 Sep 2013 17:30
Location: Dieppe, NB, Canada

Re: CMUD Mapping

Post by Manglor » 23 Dec 2013 19:54

Amorana wrote:Hey,

So I've been having an issue I've been trying to work through with CMUD mapper. I have always used ZMUD up until the last month or so, and now that I've switched, the one problem I am having is getting mapping to work correctly in CMUD. I never had an issue using auto config with ZMUD, but when I attempt to do so with CMUD, it basically causes it to be such that:

1. When I enter a room, the exits aren't automatically created.
2. The map ends up lagging behind where I am. So it doesn't draw a room until I'm in the next room.
3. It's putting doors on basically every exit.

Is there anyone out there with a mapper configuration that works pretty well that would be willing to share it?

I don't know what the "proper" way to do it is, but when I am mapping a new area if I type 'who' it updates the room automatically. I get the door problem too, you can remove that on each room easily enough but it's still a pain.

So, move, type 'who' (bound to my 5 numpad key) and it should fix it. Probably works for any other bound button I'm assuming.

Karpath
Adventurer
Posts: 76
Joined: 24 Aug 2010 21:46

Re: CMUD Mapping

Post by Karpath » 23 Dec 2013 21:36

Amorana wrote:Hey,

So I've been having an issue I've been trying to work through with CMUD mapper. I have always used ZMUD up until the last month or so, and now that I've switched, the one problem I am having is getting mapping to work correctly in CMUD. I never had an issue using auto config with ZMUD, but when I attempt to do so with CMUD, it basically causes it to be such that:

1. When I enter a room, the exits aren't automatically created.
2. The map ends up lagging behind where I am. So it doesn't draw a room until I'm in the next room.
3. It's putting doors on basically every exit.

Is there anyone out there with a mapper configuration that works pretty well that would be willing to share it?
I unchecked the three options after moving in the configuration and just added doors where there are such via edit room.
It is the fluttering of moths to the flame that amuses me.

Einar
Apprentice
Posts: 41
Joined: 29 Mar 2012 13:44

Re: CMUD Mapping

Post by Einar » 24 Dec 2013 01:03

To avoid creating door make sure you got unchecked Auto Door creation option at Strings and Doors tab.
Feel free to test my gmcp trigger too - it captures the room name and exits so it should solve problem with
mapper lagging behind and draw the room instantly (almost).
Attachments
mapping_trigger.xml
(589 Bytes) Downloaded 449 times

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