It is your opinion.Amorana wrote:There's literally one item in the game that gives mana back at a decent rate. There's quite a few more that give health back. That's my problem with the argument of "spell casters would have it so easy." There's a lot of options for melee to gain health back at a decent rate. Weapons, imbuements that heal, held items... Most melee can just go out and buy booze and get an increased health regen rate. For casters, it's herbs and that one item. You can say we're spoiled all you want, but in terms of base I-need-this-resource-to-survive melee has it better off, in my opinion.Chanele wrote:I agree with Cotillion, the reason people get dishearten (and stop playing) if they don't log in within two weeks and loose all herbs and components is because THEY save in the first place. Packs, achemy items, herbs, food, drinks what are next on the save list? This is a problem we created when trying to solve something else.cotillion wrote:I think we've mistakenly started down this path of things saving...
Time to decide if we want items to save or not.
Some items save sometimes is not a good policy.
Personally I would like herbs to work just as other items, they glow if picked close to Arma and "old" herbs will be removed from the game, just like all other items.
What happens if the game crashes or someone returns from a break? All items are wiped from the game/inventory and all player/s has to start from scratch. Did I say all players?
No, all casters will have an huge advantage when they always start with full offensive power since the components save. Not fair imo, a melee character will have to spend several hours in X days before they are lucky enough to actually get a good weapon of their choice.
Now,
before Mages, Psuchae followers and other casters starts crying what a nerf this would be I will agree there has to be changes how components work. There are several solutions out there already, components that are only consumed based a % chance, components that can be multiplied by being smashed/grinded etc.
All casters, myself included, are spoiled and I see several in this thread that wants more..more...more. It is called greed.
You did not adress the main argument: With saving components casters will always be ready to play with full offense no matter if the game crash, they don't play in x days/weeks/years. Why should'nt all other weapons save?
Either let everything save or nothing.