- Resumed my interest in this project which has been on hold since precisely this time last year.
- Results from the Necro Thanksgiving Event to be incorporated into guild lore.
- Spent time examining key objects of code and reviewing documentation.
- Loving what I'm seeing, and looking forward to getting back to work.
The Cult of Chemosh
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- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Re: The Cult of Chemosh
Update:
Mmmmmm ... pie ...
Re: The Cult of Chemosh
Update:
G.
- Completed the combat descriptions for all the different racial forms of zombie minions, including:
- Basic special attacks
- Medium special attacks
- Advanced special attacks
- Stun abilities
- Evade abilities
- Crowd Control taunts
- Began development of actual implementation of all such text into working specials
G.
Mmmmmm ... pie ...
Re: The Cult of Chemosh
This looks like a really cool guild gorboth. It seems to be progressing nicely. Do you have any rough idea how much work is left for you and when this can be introduced to the realm? I understand it might be a really hard question 

Re: The Cult of Chemosh
I daren't give give any release date, but I will say that it took me about 3 months to complete the Merc guild from start to finish, working very hard and very steadily. I have less left with this guild than I did from start to finish with the Mercs. This is a vastly more complex guild than the mercs, though.
G.
G.
Mmmmmm ... pie ...
Re: The Cult of Chemosh
Update:
Concepts to ponder!
G.
- Special attack cosmetics completed for all potential races in the game.
- Initial balance review process re-initiated with Petros.
Concepts to ponder!
G.
Mmmmmm ... pie ...
Re: The Cult of Chemosh
Fascinating *spock icon* 

Re: The Cult of Chemosh
Sounds great!gorboth wrote:Update:
A few other things to make everyone aware of from the start. I am trying something very different with this guild. It will come with a stat cap. Yes, that means exactly what it says. The Necromancer guild will be for people who are interested not in grinding for stats, but in having a total blast *being* a necromancer and controlling armies and areas with their unholy powers. PvP potentials will be far less direct and obvious than what most guilds afford currently. Necromancers will be completely slaughtered if they try to fight even the least of the pvp-talented guilds. However, with time, research, tireless work, and careful planning, a Necromancer might find they can utterly beguile and terrorize an entire nation.
- Special attack cosmetics completed for all potential races in the game.
- Initial balance review process re-initiated with Petros.
Concepts to ponder!
G.

Re: The Cult of Chemosh
Update:
Summer has come and gone. I find myself with time again, and have resumed work. I have completed numerous aspects of the Tactics Tree, including zombie abilities to assist their master, assist one another, and to move-behind one another in rotation to favor the zombie with the greatest remaining hitpoints on the team as tank (like the orcs in Emyn Arnen.) Numerous Tactic Tree powers remain to be coded, but these were some of the more complex to tackle.
Reminder: The abilities you see me list are not necessarily things all Necromancers will be able to teach to their minions. It will rely on which research trees a given Necromancer chooses to study and specialize in that allows him to bestow powers from a given tree to minions.
G.
Summer has come and gone. I find myself with time again, and have resumed work. I have completed numerous aspects of the Tactics Tree, including zombie abilities to assist their master, assist one another, and to move-behind one another in rotation to favor the zombie with the greatest remaining hitpoints on the team as tank (like the orcs in Emyn Arnen.) Numerous Tactic Tree powers remain to be coded, but these were some of the more complex to tackle.
Reminder: The abilities you see me list are not necessarily things all Necromancers will be able to teach to their minions. It will rely on which research trees a given Necromancer chooses to study and specialize in that allows him to bestow powers from a given tree to minions.
G.
Mmmmmm ... pie ...
Re: The Cult of Chemosh
Give up myth status? Peesha!!!
Or perhaps you will have such cool necromancer titles all of us will die to get in.
Or perhaps you will have such cool necromancer titles all of us will die to get in.
Re: The Cult of Chemosh
Well ... this is one of the top ones planned:
And a stat-cap doesn't mean a power cap. If anything, it acts as a method to create balance to various power ideas.
G.
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Ydred the Accursed, Necrolord Eternal of the Cult of Chemosh, male archlich.
G.
Mmmmmm ... pie ...
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/