gorboth wrote:Mersereau wrote:Of course you could actually make the game fun and remove some of these silly item limits.
Limitation is the mother of invention, no? Or, in this case, special occasions. If, upon every login, you get to have exactly the perfect weapons and armours, what would ever distinguish one login from the next? What would constitute a special occasion? If every person who logs in should be guaranteed the best items in the game every time, with very little effort, what would ever constitute a distinctive experience that makes you excited and feeling lucky? Is it "fun" to have filet mignon for dinner every night? No, it becomes boring. What is fun is when you get filet mignon after many nights in a row of lentil soup. The extravagant and rare meal becomes a memorable experience to be relished and longed for on the next rare and lucky night.
G.
I am limited at work. I should not be limited in my fun. Gaming should not be work. Gaming is should be fun.
If every time I walk into a restaurant they have run out of filet mignon when I want it, I will find another restaurant. If I can only get what the restaurant wants me to have and not what is on the menu that establishment will not last long.
Item limits have been one of the dumbest ideas in the game.
A better idea is to give an NPC a percentage chance of spawning a special item. There is still hope then one can obtain equipment. If an NPC has a 1% chance of generating a Holy Crystal Axe, it still gives players an opportunity. If all the Holy Crystal Axes have been limited to 1 axe in the realm, and someone else has that axe the player has NO opportunity. He has no incentive to even remain logged in, because there is no chance he will obtain that item.
The game is getting more players. This is good. The game was dead for a long time because Genesis was no fun. It was work. Players want to have fun and not feel hamstrung. If you stick with the antiquated notion that it's a bad thing for players to want to be able to have opportunities to enjoy the game once again, people will leave again.
Quit living in the stone age of gaming. Start learning from why the population left. Player retention should be just as important as recruitment.
"Tragedy is when I cut my finger. Comedy is when you fall into an open sewer and die."
-Mel Brooks