
Isnt that a bit counterproductive to the entire matter at hand?

That's why I wrote the last sentence ... you could read it instead? ;pDraugor wrote:Laurel wrote:If it's interesting (and I have been mentioning carrots instead of sticks countless times before), then why not alfa test this approach instead of another stick? Give people incentive, not penalties.Cherek wrote:I think your idea of rewards for activity is interesting Laurel, for example. So let's focus on discussing the idea itself?
As on the logic of a boulder blocking an attempt to bot: currently that's not a punishable offence (attempt to bot but failing to do so), so why even bother?
Fighting for those long hours against the same trolls/ogres/elves/shitsmth, your hand starts to itch - you think you are going to hit Irk instead of the troll if you do not <control hand> soon.
You start hitting Irk instead of the troll - you are going to slam him hard soon, if you do not <control yourself> soon.
You start hitting everyone in the team - you are going to run yourself against their weapons if you do not <take control> soon!
You start taunting your team and they start focusing you, instead of the troll ... etc. etc.
Combined with the inability to kick from team + vast randomness in commands required (they need to be short and visible though!) + inability to execute team commands = much better results than another number challenge disguised as a boulder.
Way way way to easy to just make a trigger to "controll myself"If its supposed to have any affect at all, it needs to be something thats not piss easy to trigger
Laurel wrote:Roger - playing from phone (and I mainly do) severely limits the amount of information you can clearly see on your screen. People died (pvp and pve alike) due to playing from phones and not being able to react as good as if they were using a comp.
That's very easy for an AFK team member to trigger though? Or for the leader to provide commands to the AFK team member, which is very commonly used. "ask <team member> move behind, kill second troll, climb ladder" etc.cotillion wrote:Why complicate things so much?
Just make an exit where teams don't follow.
The solution is the same for the botter. A trigger or giving out of game client control to the leader.
Weren't "ask triggers" considered rule breaking and punishable???Cherek wrote:That's very easy for an AFK team member to trigger though? Or for the leader to provide commands to the AFK team member, which is very commonly used. "ask <team member> move behind, kill second troll, climb ladder" etc.
Laurel wrote:Weren't "ask triggers" considered rule breaking and punishable???Cherek wrote:That's very easy for an AFK team member to trigger though? Or for the leader to provide commands to the AFK team member, which is very commonly used. "ask <team member> move behind, kill second troll, climb ladder" etc.
If they were it must have been a very long time ago? I do not think we have had ask triggers, or any triggers on the list of rules for many years. I know we had a pretty lively discussion about it on the forums a little while after I became AoP, with people arguing back and forth.Laurel wrote:Weren't "ask triggers" considered rule breaking and punishable???Cherek wrote:That's very easy for an AFK team member to trigger though? Or for the leader to provide commands to the AFK team member, which is very commonly used. "ask <team member> move behind, kill second troll, climb ladder" etc.