- "Size cap".
- "Accelerated growth to Legend".
- "Lose one fantastic progress (for your size) and your EQ when you die".
- "Make death recovery dependent on time, not grind, or both". (as mentioned by Daerin, Chanele and others).
- "Make combat rely a lot more on skills than stats".
- "Reduce the race modifier differences greatly".
- "Cap imbues and let them be a way for small players to catch up, not a way for bigger players to soar ahead further."
- "Bring balance to the PVP abilities by Introducing more global ways to stop people from escaping".
- "First warn when you attempt to kill someone much smaller than you, and if you still do, there is a penalty for the killer as well."
- "Introduce specific "myth-slayer" items in the game that can only be used by smaller players."
- "Introduce items that can greatly boost a small player's stats for a short time." (as mentioned above).
1. Size cap would make people stop playing once they reach it. I am one of those people that lose interest, the moment I have nothing to strive for, when it comes to growth. Running around trying to RP with a bunch of people that dont want to is not enough to keep me around.
2. Not everything is about size. Accelerating people towards max level, to force them into 'endgame', whatever that is, would not serve the game well, unless Genesis wants to be a place with myths, doing 'endgame' activities.
3. Death has to hurt, to mean something. For people to care, as I state in #4.
4. Recovery on time. I don't understand that concept. Recovery is about XP. Would ones stats just magically recover over time? If so, people would just idle it away. Death has to mean something. It has to hurt, for people to actually care. As it is now, it is perfect, as people stll hurt from it, but, with a little effort, can quickly get back to where they were. In the old days it would take you a LOT of time to recover dath. Today, not at all.
5. Combat on skills is a decent idea, although it would be catastrophic. If you think people whine about guilds being overpowed now. Just wait, if that system were to be implemented. People joining guils for skills/specials now, instead of guild theme and guild RP. Just wait, if this system is implemented. People would join any guild, regardless of theme, as long as it offered them the current I-win skillset.
6. Yeah, lets make it even less important for people to pick a race. We can all run around being almost the same. As it is now, races mean something. Stat-wise and rp-wise
7. Now this one I like. I love, in fact. Imbues needs to be tweaked in a MAJOR way. As I understand it, the idea behind imbues, was for smaller players to have a bigger chance. The way it works, is that imbues is for the elitist individuals that have the coin to buy what they need, as grinding the imbues you specifically need, is insane. Maybe lower the requirements for making a workable imbuement for smaller players. Make the requirement bigger, the bigger the player is.
8. Stop people from escaping, thus making it even easier for the big individuals to slaughter their targets, Even harder for tose that suck at PVP, or just dont want to take part in PVP to excape it. Really?
9. Penalty for killing smaller individuals? So, smaller individuals get carte blanche to act like an idiot to you, and you cant do anything about it, but take it, unless you want to take a punishment for killing him/her? Some characters have to respond in certain ways due to rp as well. It would hamper their ability to rp the way they need/want to, in order for their character to be credible. Really lousy idea.
10. Uhm, myth slayer items? Not sure how to respond to that.
11. This could be a good idea, depending on length of time, size of stat boost and how this boost is achieved.