Mana system
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- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Mana system
Hello,
Is there a particular reason why the new mana system cannot be global for all players instead of it being tied to guilds? It seems unfair that individuals who make use of mental abilities need to recover them at a much slower pace if they're not members of the newly (re)coded magic guilds.
Some examples of mana usages beyond spells are: glowing gem, gardener abilities, black bandana, and lockpicking.
Is there a particular reason why the new mana system cannot be global for all players instead of it being tied to guilds? It seems unfair that individuals who make use of mental abilities need to recover them at a much slower pace if they're not members of the newly (re)coded magic guilds.
Some examples of mana usages beyond spells are: glowing gem, gardener abilities, black bandana, and lockpicking.
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- gold bezie
- Rising Hero
- Posts: 306
- Joined: 16 Mar 2015 19:29
Re: Mana system
If it would be the same for every player, no matter what guild one in is, there would be some guilds far too powerful. But i second it that for some other guilds it should be faster to restore mana, to keep more balance now with the new guild.
Darkness cannot drive out darkness: only light can do that.
Re: Mana system
gold bezie wrote:If it would be the same for every player, no matter what guild one in is, there would be some guilds far too powerful. But i second it that for some other guilds it should be faster to restore mana, to keep more balance now with the new guild.
YEs and no, other guilds would not be even close to the same spellcraft, wich is what decides the regeneration mainly.
Re: Mana system
Which guilds would be made far too powerful by this?gold bezie wrote:If it would be the same for every player, no matter what guild one in is, there would be some guilds far too powerful. But i second it that for some other guilds it should be faster to restore mana, to keep more balance now with the new guild.
I was merely curious as to why, unlike health, mana regeneration depends more on guilds than on a global system. Health regeneration is improved by consuming alcohol, and mana regeneration is improved by drinking water. Asides from these globals, if you're in the new mana system thanks to your guild you can recover full mana in a matter of 5-8 minutes (ballpark figure, haven't measured it so precisely) whereas those in the old system need 45 or so minutes.
If only spells were affected by mana it wouldn't be an issue because if you don't use spells, why bother? But we have various abilities, global abilities, that use mana, a mana we recover at different rates.
It could be argued that persons who harness their mental powers have more dominion over their capacity to regenerate, but I'd use the counterargument of their spells being far more strenuous than trying to pick a lock or find a herb by name. Something like failing to master the jagged black scimitar could be seen as arduous too, and it would justify the drain, but in such cases recovery could be balanced by bringing the skill of spellcraft into the equation, as Draugor mentioned.
You see a mousetrap. I see free cheese and a challenge.
Quis custodiet ipsos custodes?
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Re: Mana system
This is likely to happen within a few months.
Re: Mana system
Thanks.cotillion wrote:This is likely to happen within a few months.
You see a mousetrap. I see free cheese and a challenge.
Quis custodiet ipsos custodes?
Quis custodiet ipsos custodes?
Re: Mana system
Huh?Dhez wrote:Hello,
Is there a particular reason why the new mana system
Re: Mana system
Mim wrote:Huh?Dhez wrote:Hello,
Is there a particular reason why the new mana system
Mana regenerates alot faster for recoded mageguilds atm, prolly faster tan HP if you have enough spellcraft.
Re: Mana system
Draugor
Are you sure the spellcraft skill helps restore mana faster?
Are you sure the spellcraft skill helps restore mana faster?
Re: Mana system
So if I as merc raise my spellcraft my days of low manapool is over?Draugor wrote:Mim wrote:Huh?Dhez wrote:Hello,
Is there a particular reason why the new mana system
Mana regenerates alot faster for recoded mageguilds atm, prolly faster tan HP if you have enough spellcraft.
I have missed this change completely. When was it announced?
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/