Magic Map Additions

A place for Genesis Wizards to share their latest projects and updates.
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Emmiline Calaith
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Re: Magic Map Additions

Post by Emmiline Calaith » 03 Feb 2017 02:50

Perrigrine wrote:The Barrow Downs/Old Forest/Tom Bombadil's house and the road to Moria have been added to the magic map of the Shire!
This is awesome! Thank you!!!
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Perrigrine
Wizard
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Re: Magic Map Additions

Post by Perrigrine » 07 Mar 2017 01:45

Eldoral Isle has been added to the magic map of Calia as has part of the trail to get there! The Firedrome has also been added to the magic map of Calia (except for the combat floor of the arena itself)!

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Mim
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Re: Magic Map Additions

Post by Mim » 07 Mar 2017 11:30

How about a map over oceans and water while traveling by ship?
To see the islands one sail by and when closing in to the port would be fun if that is possible.

Perrigrine
Wizard
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Re: Magic Map Additions

Post by Perrigrine » 07 Mar 2017 19:41

I am not an expert on how our ships work, but unfortunately I don't think that is possible.

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Cherek
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Re: Magic Map Additions

Post by Cherek » 07 Mar 2017 23:59

Perrigrine wrote:I am not an expert on how our ships work, but unfortunately I don't think that is possible.
Any thoughts on that statement Arman?

*tries to start another map-making-battle*

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Arman
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Re: Magic Map Additions

Post by Arman » 08 Mar 2017 01:00

Cherek wrote:
Perrigrine wrote:I am not an expert on how our ships work, but unfortunately I don't think that is possible.
Any thoughts on that statement Arman?

*tries to start another map-making-battle*
Mercade added a fix to the magic maps last year that allowed for it to pick up whether your room is nested in another room... like boats. That's how the ships on the Bloodsea now are able to use magic maps.

So yeah, I reckon Perrigrine could make magic maps of the seas of Genesis... assuming the ship passes through rooms like they used to. That code may have changed (you can no longer look at surroundings? yeah?)... although having a quick look at the ones running from Flotsam they still pass through rooms?

Orien
Apprentice
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Joined: 10 Jun 2016 17:08

Re: Magic Map Additions

Post by Orien » 08 Mar 2017 10:58

Ships still moves through rooms, atleast some of them in Sparkle!
You still can "exa view" If this is how you define surrounding!
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Arman
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Re: Magic Map Additions

Post by Arman » 06 Apr 2017 00:24

It was much more complicated than I thought it would be and needed intervention from Mercade (thanks!), however transport boats can be magic mapped.

Solace to Newports is magic mapped.

Perrigrine
Wizard
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Joined: 17 Aug 2016 05:11

Re: Magic Map Additions

Post by Perrigrine » 31 May 2017 20:35

The interior of the Heralds of the Valar guild has been added to the magic map!

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Tarax the Terrible
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Re: Magic Map Additions

Post by Tarax the Terrible » 31 May 2017 21:38

Very very cool this has been expanded into a great universal tool and it is a real work of art .

One quick question about the map gmcp data, how can you tell the new line length? Is every map line 80 characters long?
Cus when I did some testing in cmud I encountered maps of apparant different widths and that messed up how it displayed in the fixed width window I used.
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