Good! It is no fun to delete players for botting.palaver wrote:b) I'm not interested in my character moving about on her own too much while I'm afk ....
G.
Good! It is no fun to delete players for botting.palaver wrote:b) I'm not interested in my character moving about on her own too much while I'm afk ....
Time? Heh. My solution is inelegant and involves many triggers, zero based on time. It works but is unwieldy. If I could set up a timer with the web client that would simplify things considerably. Probably that topic appears somewhere in a forum here; I'll check it out.Tarax the Terrible wrote:Just curious How do you currently time when to strike
Code: Select all
var delayMillis = 4000; //4 second
setTimeout(function() {
//your code to be executed after 4 second
}, delayMillis);
I am "just beginning the path toward" being able to do this, w/r/t fundamental coding knowledge. Will need to study up - Codecademy, maybe. Thanks again, Tarax.Tarax the Terrible wrote:It should be possible.
Try script setting as javascript and something like this..
Do it as an alias and see if delay works.Code: Select all
var delayMillis = 4000; //4 second setTimeout(function() { //your code to be executed after 4 second }, delayMillis);
If so then put the whole thing in an if loop.
Then tweak the time to the most optimal.
So worth the effort!
When u get an elegant solution monk combat feels unique and special, like a beautiful deadly dance.
The next thing you have to work out after this is how to use timers plus aliases and variables to rotate the target of special x between first second and third x
Or 2 targets
Or just to focus one target with perfect timing