Ranger guild recode ...
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Re: Ranger guild recode ...
If people outside The Society or The Dragonarmies started making guild "suggestions" the outrage would be monumental.
Oh well, nothing like a little hypocrisy with breakfast.
Oh well, nothing like a little hypocrisy with breakfast.
"Tragedy is when I cut my finger. Comedy is when you fall into an open sewer and die."
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-Mel Brooks
Re: Ranger guild recode ...
MMPMMersereau wrote:If people outside The Society or The Dragonarmies started making guild "suggestions" the outrage would be monumental.
Oh well, nothing like a little hypocrisy with breakfast.
is
more meaningless post from mersereau
What? Oh is mersereau says nothing
Re: Ranger guild recode ...
How about a focus on the stealth recode then tackle the rangers recode. I still find it annoying that basically any one can see me hiding/sneaking. When fighting a ranger the only thing you need to really worry about is losing your weapon. It's not like we'll hack and slash you to death or cast a spell that will almost kill you in 1 hit.
Losing weapon < Death
Losing weapon < Death
- Tarax the Terrible
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Re: Ranger guild recode ...
Currently the lack of bursty offense turns into staying power, and the ability to win most one vs one fights in the long run.
Edit: I should say the very looooonnnng run
If stealth is being recoded could make autosneak a global ability realted to a cutoff level of sneak, so if u have sup journey sneak even by using equipment u can use auto sneak.
Or add full commands for sneak so there aren't some places u vcan only sneak to by having auto on.
If sneak and hide r buffed could balance it by greatly increasing fatigue on movement when sneaking. Having always on no downside invisibility seems a bit over the top.
Also make sneaking almost impossible while u still have adrenelin. Have to calm down before going stealth mode again.
Make nearly no NPCs deal with u when ur hidden, eg have to reveal yourself to buy ticket for ship.
Edit: I should say the very looooonnnng run
If stealth is being recoded could make autosneak a global ability realted to a cutoff level of sneak, so if u have sup journey sneak even by using equipment u can use auto sneak.
Or add full commands for sneak so there aren't some places u vcan only sneak to by having auto on.
If sneak and hide r buffed could balance it by greatly increasing fatigue on movement when sneaking. Having always on no downside invisibility seems a bit over the top.
Also make sneaking almost impossible while u still have adrenelin. Have to calm down before going stealth mode again.
Make nearly no NPCs deal with u when ur hidden, eg have to reveal yourself to buy ticket for ship.
Last edited by Tarax the Terrible on 30 May 2017 02:06, edited 1 time in total.
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Re: Ranger guild recode ...
Do the letters F.O. mean anything to you?Sykil wrote:MMPMMersereau wrote:If people outside The Society or The Dragonarmies started making guild "suggestions" the outrage would be monumental.
Oh well, nothing like a little hypocrisy with breakfast.
is
more meaningless post from mersereau
What? Oh is mersereau says nothing
"Tragedy is when I cut my finger. Comedy is when you fall into an open sewer and die."
-Mel Brooks
-Mel Brooks
- Tarax the Terrible
- Myth
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- Location: UK
Re: Ranger guild recode ...
You had better instruct your Genesis Attorneys to build a war chest, in anticipation of dealing with the numerous law suits that arise when Angmar realise that someone is stealing their already trademarked abilities. A pretty scary prospect.Arman wrote:Because another guild plans on using it ;PDrazson wrote:You mean we cannot use it because another game does or something?Arman wrote:That idea is currently trademarked.
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Re: Ranger guild recode ...
I may have read this wrong but when you mention a layman guild are you making a reference to the Heralds?Arman wrote:I think another issue though is the ranger CLASS TYPE. The jack of all trades master of none guild type - which doesn't really work in Genesis. An occupational ranger class is essentially stuck in effectiveness halfway between a functional occupational guild of a different class and a layman guild. Personally I think the class may need redefining what its role is supposed to be. The jack of all trades role has pretty much been taken over by the mercenary concept.
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Re: Ranger guild recode ...
I think he's saying the Rangers aren't as strong as an occupational guild and just barely better than a layman. Just in general.Emmiline Calaith wrote:I may have read this wrong but when you mention a layman guild are you making a reference to the Heralds?Arman wrote:I think another issue though is the ranger CLASS TYPE. The jack of all trades master of none guild type - which doesn't really work in Genesis. An occupational ranger class is essentially stuck in effectiveness halfway between a functional occupational guild of a different class and a layman guild. Personally I think the class may need redefining what its role is supposed to be. The jack of all trades role has pretty much been taken over by the mercenary concept.
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Re: Ranger guild recode ...
Ody wrote:I think he's saying the Rangers aren't as strong as an occupational guild and just barely better than a layman. Just in general.Emmiline Calaith wrote:I may have read this wrong but when you mention a layman guild are you making a reference to the Heralds?Arman wrote:I think another issue though is the ranger CLASS TYPE. The jack of all trades master of none guild type - which doesn't really work in Genesis. An occupational ranger class is essentially stuck in effectiveness halfway between a functional occupational guild of a different class and a layman guild. Personally I think the class may need redefining what its role is supposed to be. The jack of all trades role has pretty much been taken over by the mercenary concept.
Ahhh, that makes sense. I was going to say that it would make sense though. They're very similar in terms of granted spells.
There are three types of people: those who can count, and those who can't.
- Tarax the Terrible
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Re: Ranger guild recode ...
Don't think he is saying they are barely better than a layman.
Rather its like they are both a layman caster and occupational fighting guild in one. But because of that versatilty the fighting side lacks punch when compared to a more pure all out fighting guild.
Rangers already have/had companies don't know tbh. If knights of Gondor was a step too far, could make the companies idea more specialised still. make them changeable with less fuss and make one of them a lot more fighty if that's what ppl want. But those companies probably have a rich history they don't want to loose.
Rather its like they are both a layman caster and occupational fighting guild in one. But because of that versatilty the fighting side lacks punch when compared to a more pure all out fighting guild.
Rangers already have/had companies don't know tbh. If knights of Gondor was a step too far, could make the companies idea more specialised still. make them changeable with less fuss and make one of them a lot more fighty if that's what ppl want. But those companies probably have a rich history they don't want to loose.
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