Ranger guild recode ...

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Dorrien
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Posts: 88
Joined: 22 Dec 2010 10:43

Re: Ranger guild recode ...

Post by Dorrien » 31 May 2017 18:38

Tarax, this exists somewhat in a way already. At least, the potions do not stay potent forever and after some days they lose there effectiveness. I will not speak for the Rangers as I am no longer one of them, but I enjoyed the guild as it was. Just boost em abit.

Emmiline Calaith
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Joined: 03 Jun 2016 02:23

Re: Ranger guild recode ...

Post by Emmiline Calaith » 31 May 2017 21:37

I strongly disagree that the Rangers should be one guild.

Right now the two companies have different ideas of what they want the rangers to be. Merging them into one when they have been more separate this whole time, would make ample opportunity for the potential that someone from one of the original companies to be able to seize power over the all-in-one guild and try to make it be like "their" company.

I say make them two different guilds altogether but keep the theme where they each have their own advantages and disadvantages. Both of them could use an upgrade on how high they can train weapons though. And it doesn't make much sense to make one have a lower stealth capability than the other, either. One of the biggest reasons a lot of people want to join a guild like the Rangers, is because of their stealth. They should both get the same level of sneak and hide, and just have one be more focused on magic and the other on combat like they already are, but moreso.

So many times, I've been told that x y and z can't happen because one company's council disagrees even though the other's really wants it. This would allow them both to do their own thing without having to worry about the other, and actually allow the guilds to progress somehow, whether it be with guild relations, guild rules, ect.

Additionally, making separate companies would probably be less confusing to apprentices, because they'd know exactly which guild of the Rangers they're joining, rather than being confused that they're an apprentice but not of either specific company. If you go about this the right way (which I'm sure you will if you decide you like the idea), people could recognize the difference between the two a lot better than they do now. Most people that I've spoken to about the rangers don't even know there are separate separate companies right now.
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Dorrien
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Posts: 88
Joined: 22 Dec 2010 10:43

Re: Ranger guild recode ...

Post by Dorrien » 31 May 2017 22:43

Like Johnny said previously, I think a stealth recode would offer the Rangers, and the other stealth type guilds the boost that they deserve. It is no guild recode but it is a start. I would think that completely overhauling the guild would be quite the undertaking and perhaps irritate some current Rangers. One thing I think may have been mentioned but some sort of boost or multiplier for initiating combat while stealthed AND undetected. 1.25 damage/stun length/crit chance/etc multiplier on THAT hit. Now you are in the open and enemy is aware.

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Tarax the Terrible
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Re: Ranger guild recode ...

Post by Tarax the Terrible » 01 Jun 2017 08:21

Dorrien wrote:Like Johnny said previously, I think a stealth recode would offer the Rangers, and the other stealth type guilds the boost that they deserve.
Amen to that. Autosneak for anyone that has journey man skills.
You know Angmar already have very high sneak and hide plus already have and ambush skill.
I know that sounds like a joke.
Few people use it cus we don't get autosneak.

No biggie could write ur own auto sneak aliases, if you could <sneak enter tent> etc

Hope 'recode' addresses inequalities like this...

Seems like everyone is simply thinking it will make them invisible.

for gameplay reasons fine before a fight, but not during or immediately after.
Move 2 rooms hide, safe...
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