Post
by Snedecor » 21 Sep 2017 04:17
I am all for meaningful solutions even if they look different than they do now and for realism, but there -has- to be a point where a game and realism go separate ways. I mean, I can carry 30 swords in a backpack and 20 torches. Let's be real here.
While realism adds a touch of fun, too much hindering realism will make the game drag. Now, where that level depends on the person, but I would daresay that based on genesis' history that the focus has been on realistic roleplay and not on realistic armaments/weaponry usage.
Based on that, I'm personally not seeing why the two shield thing was nerfed, and even wearing a tower shield creates significant problems when you cast as often as a SoHM does. Having said that meaningful and appropriate compensation through other means is something I'm happy to have in its place-it just seems unprecedented with the historical way the game has been run (not worrying about the realism of wearing platemail, or two shields, etc).
One simply accepts that within the donut they have such advanced platemail technology that it doesn't hinder you like platemail that we think of on earth.
But again, if realism is introduced in such a way that it does not put the undue burden, strain, or nerf a guild, absolutely. That's hard to accomplish, though, and I feel that in -this- case requires a rebalancing of the defensive spells, or, a return to the status quo.