Beast tamer poll

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What animal types should initially be included with the opening of the Beast Tamers?

Ursidae (e.g bear, panda, grizzly bear, polar bear)
6
10%
Canidae (e.g wolf, direwolf, arctic wolf, arctic fox, coyote, dog)
24
39%
Felidae (e.g snow leopard, bobcat, mountain lion, panther)
12
19%
Araneae (e.g giant spider, giant scorpion)
1
2%
Amphibia (e.g giant varieties of toad, frog, salamander)
2
3%
Cervidae (e.g. caribou, elk, moose, mule, deer, stallion)
2
3%
Mustelidae (e.g wolverine, badger, honey badger)
3
5%
Reptilia (e.g giant varieties of lizard, turtle)
2
3%
Suidae (e.g. boar, pig, swine)
7
11%
Other (any animal type we've missed?)
3
5%
 
Total votes: 62

User avatar
Mim
Rising Hero
Posts: 341
Joined: 06 Mar 2010 14:39
Location: Behind your back

Re: Beast tamer poll

Post by Mim » 09 Oct 2017 11:14

Cherek wrote:21 votes for the already quite common wolf rider (since we got them in Genesis already) but NOBODY wants to ride a creepy-big scorpion or giant spider?! This smells fishy. Speaking of fish, wouldn't that be cool?

Code: Select all

Cherek arrives riding a pink slippery salmon.
Of course, you'd be limited to rooms with oceans, rivers, lakes, etc, but it would still be pretty awesome!
I always wanted that in Genesis.
A lot more intresting code could be used by the game if the rooms had different terrain in them.
For example a ranger could be very stealthy in a forest, while in the streets of Sparkle he would not.
A thief on the other hand...

User avatar
Cherek
Site Admin
Posts: 3612
Joined: 04 Mar 2010 04:36

Re: Beast tamer poll

Post by Cherek » 09 Oct 2017 14:59

Mim wrote:
Cherek wrote:21 votes for the already quite common wolf rider (since we got them in Genesis already) but NOBODY wants to ride a creepy-big scorpion or giant spider?! This smells fishy. Speaking of fish, wouldn't that be cool?

Code: Select all

Cherek arrives riding a pink slippery salmon.
Of course, you'd be limited to rooms with oceans, rivers, lakes, etc, but it would still be pretty awesome!
I always wanted that in Genesis.
A lot more intresting code could be used by the game if the rooms had different terrain in them.
For example a ranger could be very stealthy in a forest, while in the streets of Sparkle he would not.
A thief on the other hand...
There exists a "terrain" variable in Genesis, but it's rarely (if ever?) used. One wizard had some really cool ideas for it though, sadly he disappeared. Perhaps he will return, or someone else will make something cool happen with terrains one day. I agree lots of fun things could be done with different terrains.

Draugor
Myth
Posts: 1815
Joined: 06 Mar 2012 00:14

Re: Beast tamer poll

Post by Draugor » 09 Oct 2017 17:04

Gief honeybadger. Angriest critter in the world, hell Lions stay away from it to some extent cause it aint backing down. It should be able to solo balrog :P

User avatar
Ckrik
Wizard
Posts: 225
Joined: 05 Mar 2015 03:18

Re: Beast tamer poll

Post by Ckrik » 09 Oct 2017 19:07

Cherek wrote:
Mim wrote:
Cherek wrote:21 votes for the already quite common wolf rider (since we got them in Genesis already) but NOBODY wants to ride a creepy-big scorpion or giant spider?! This smells fishy. Speaking of fish, wouldn't that be cool?

Code: Select all

Cherek arrives riding a pink slippery salmon.
Of course, you'd be limited to rooms with oceans, rivers, lakes, etc, but it would still be pretty awesome!
I always wanted that in Genesis.
A lot more intresting code could be used by the game if the rooms had different terrain in them.
For example a ranger could be very stealthy in a forest, while in the streets of Sparkle he would not.
A thief on the other hand...
There exists a "terrain" variable in Genesis, but it's rarely (if ever?) used. One wizard had some really cool ideas for it though, sadly he disappeared. Perhaps he will return, or someone else will make something cool happen with terrains one day. I agree lots of fun things could be done with different terrains.
Earthsea and I think Khalakhor both have terrain properties defined in every room thanks to an AoD from long ago. Other domains have something similar in one way or another. However, I think they're all mutually incompatible!

If we create a new or adopt a game wide standard here, I think the content would be best player sourced. Maybe we can have an event where players compete to mark terrains on the magic map? Would people be interested?

User avatar
Shanoga
Wizard
Posts: 193
Joined: 03 Mar 2014 13:03
Location: US West

Re: Beast tamer poll

Post by Shanoga » 09 Oct 2017 19:24

Ckrik wrote:Earthsea and I think Khalakhor both have terrain properties defined in every room thanks to an AoD from long ago. Other domains have something similar in one way or another. However, I think they're all mutually incompatible!

If we create a new or adopt a game wide standard here, I think the content would be best player sourced. Maybe we can have an event where players compete to mark terrains on the magic map? Would people be interested?
I love this idea. Maybe have a <terrain terrain type> command with a list of arguments/variables so people don't start putting weird terrain descriptions or typos? Hmmm. This could get VERY interesting if there were advantages/disadvantages based on race, guild, club(?), etc....

User avatar
Habiki
Adept
Posts: 128
Joined: 29 Jul 2010 15:29
Location: China

Re: Beast tamer poll

Post by Habiki » 09 Oct 2017 23:34

Makes me recall Gorboth's idea for a PVP instance zone with marshland to slow people down, I believe it was.

Also, I like the idea of a honey badger! https://www.youtube.com/watch?v=4r7wHMg5Yjg

Drazson
Titan
Posts: 499
Joined: 24 Jan 2016 21:27

Re: Beast tamer poll

Post by Drazson » 10 Oct 2017 00:08

Some do that already :D

To the point, we will be able to "terrain arctic" for example? Can't it get messed up? :P

I'm all for it if it can be sorted out somehow!

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