Trollshaws

Discuss general game topics or anything else that doesn't fit in the other forums
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Draugor
Myth
Posts: 1815
Joined: 06 Mar 2012 00:14

Re: Trollshaws

Post by Draugor » 29 Oct 2017 21:31

mallor wrote:Good news, goodie grinding area right next to guild hall is a blessing, no less :D
Oh, if it goes the way I want, the align will keep AA away

mallor
Rising Hero
Posts: 371
Joined: 27 Jun 2011 13:20

Re: Trollshaws

Post by mallor » 29 Oct 2017 22:12

Draugor wrote:
mallor wrote:Good news, goodie grinding area right next to guild hall is a blessing, no less :D
Oh, if it goes the way I want, the align will keep AA away
Now what I meant, they will have to come to us, instead of having to chase em :D

finwe
Wizard
Posts: 21
Joined: 22 Mar 2015 06:46

Re: Trollshaws

Post by finwe » 30 Oct 2017 00:31

Draugor wrote:
Saimon wrote:I dont belive. One changes on the Arch position and in one month we have more changes than in last year.....
Gorboth it was one of best your last decisions ro nominate Arman...
No, the last 10 years, Arman is exactly what we needed, shit gets done and its wonderfull

I agree!!!

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Avatar
Titan
Posts: 463
Joined: 10 Mar 2010 05:52
Location: Denmark

Re: Trollshaws

Post by Avatar » 30 Oct 2017 08:45

Draugor wrote:
mallor wrote:Good news, goodie grinding area right next to guild hall is a blessing, no less :D
Oh, if it goes the way I want, the align will keep AA away
Gunning for AA now, are we?
Angmar! ANGMAR!! ANGMAR!!!
Pulp Znuga! PULP!!!!

Draugor
Myth
Posts: 1815
Joined: 06 Mar 2012 00:14

Re: Trollshaws

Post by Draugor » 30 Oct 2017 09:03

Avatar wrote:
Draugor wrote:
mallor wrote:Good news, goodie grinding area right next to guild hall is a blessing, no less :D
Oh, if it goes the way I want, the align will keep AA away
Gunning for AA now, are we?
Leave the goodie areas alone you old goat, they need to get nice and big so smashing them is more fun. Hell make em part of your guards so you cant attack em at all.

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Titan
Posts: 463
Joined: 10 Mar 2010 05:52
Location: Denmark

Re: Trollshaws

Post by Avatar » 30 Oct 2017 13:16

Draugor wrote:
Avatar wrote:
Draugor wrote: Oh, if it goes the way I want, the align will keep AA away
Gunning for AA now, are we?
Leave the goodie areas alone you old goat, they need to get nice and big so smashing them is more fun. Hell make em part of your guards so you cant attack em at all.
I think AA should protect those trolls. Hmmm.
Angmar! ANGMAR!! ANGMAR!!!
Pulp Znuga! PULP!!!!

Amberlee
Myth
Posts: 1539
Joined: 08 Mar 2010 19:50
Location: Kristiansund, Norway

Re: Trollshaws

Post by Amberlee » 30 Oct 2017 13:29

That would be like knights protecting Kalaman :P
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.

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Titan
Posts: 463
Joined: 10 Mar 2010 05:52
Location: Denmark

Re: Trollshaws

Post by Avatar » 30 Oct 2017 13:31

Amberlee wrote:That would be like knights protecting Kalaman :P
Exactly. Why should they have all the fun ;)

AA used to protect the JBS camp, the shaws and gobbo caves.
Angmar! ANGMAR!! ANGMAR!!!
Pulp Znuga! PULP!!!!

Draugor
Myth
Posts: 1815
Joined: 06 Mar 2012 00:14

Re: Trollshaws

Post by Draugor » 30 Oct 2017 13:41

Amberlee wrote:That would be like knights protecting Kalaman :P
Wich they barely do, well okay, Pran does.

Still, let the goodies grow unless they start shit, where's the fun in bashing heros and titans? -.-

Johnny
Veteran
Posts: 226
Joined: 02 Apr 2010 09:33
Location: Washington State

Re: Trollshaws

Post by Johnny » 30 Oct 2017 23:41

OOoo! Johnny likes this!

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