Uncle Trapspringer's Revenge!!

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Draugor
Myth
Posts: 1815
Joined: 06 Mar 2012 00:14

Re: Uncle Trapspringer's Revenge!!

Post by Draugor » 24 Jan 2018 17:24

Rincon wrote:Sorry for resurrecting this topic, but... SS is still pretty useless ;-)

It seems that the recode was a failure, since it didnt attract any new players to the guild. As far as I know there is 1 active SS kender. And like I mentioned before he's very fun to team with, but provides almost no dps support and can't tank.

In his recent post Carnak mentioned that thieves should be able to defeat magic users, just like magic users own warriors. However, this is not the case at the moment in Genesis.

So, how about making SS able to 'disrupt' a casting mage? A kender would flail his hands wildly, jump and down while screaming incoherently, make funny faces, try to mimic a mage, tie the shoelaces of his boots together, helpfully add some weird ingridients to his spell components pouch, etc. This way a mage would fumble a spell. Consider this a way of stunning mages. And perhaps if the kender's mentals are significantly higher than the mage's, 'disrupt' would cause the mage to totally forget the spell he was casting.

This way a kender would be a very useful addition to a team and keep aggressive magic users at bay. Even MM would try to stay away from those pesky kenders ;)

Its the theme of the guild, its not a combat guild, people want combat today.

Manglor
Rising Hero
Posts: 322
Joined: 16 Sep 2013 17:30
Location: Dieppe, NB, Canada

Re: Uncle Trapspringer's Revenge!!

Post by Manglor » 26 Jan 2018 12:46

Rincon wrote:Sorry for resurrecting this topic, but... SS is still pretty useless ;-)

It seems that the recode was a failure, since it didnt attract any new players to the guild. As far as I know there is 1 active SS kender. And like I mentioned before he's very fun to team with, but provides almost no dps support and can't tank.

In his recent post Carnak mentioned that thieves should be able to defeat magic users, just like magic users own warriors. However, this is not the case at the moment in Genesis.

So, how about making SS able to 'disrupt' a casting mage? A kender would flail his hands wildly, jump and down while screaming incoherently, make funny faces, try to mimic a mage, tie the shoelaces of his boots together, helpfully add some weird ingridients to his spell components pouch, etc. This way a mage would fumble a spell. Consider this a way of stunning mages. And perhaps if the kender's mentals are significantly higher than the mage's, 'disrupt' would cause the mage to totally forget the spell he was casting.

This way a kender would be a very useful addition to a team and keep aggressive magic users at bay. Even MM would try to stay away from those pesky kenders ;)
That's a great idea and I think it would add a lot of flavour! Certainly make things more interesting.

Zugzug
Veteran
Posts: 233
Joined: 20 May 2017 15:25

Re: Uncle Trapspringer's Revenge!!

Post by Zugzug » 26 Jan 2018 12:55

Also, as a side note, I think the Kender SS might want to think about rebranding.

Celemir
Wanderer
Posts: 64
Joined: 11 Mar 2016 10:02

Re: Uncle Trapspringer's Revenge!!

Post by Celemir » 29 Jan 2018 09:49

How about adding some utility to the.. uhm stealth class. Just as the ranger have clerical spells, how about adding a bit of alchemy.
You could make ex. smoke, choke, sticky,cratch "bombs" or perhaps even traps or something like that.
you could even launch them from the hoopak

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Arman
Wizard
Posts: 764
Joined: 22 Sep 2014 13:15

Re: Uncle Trapspringer's Revenge!!

Post by Arman » 29 Jan 2018 11:33

Celemir wrote:How about adding some utility to the.. uhm stealth class. Just as the ranger have clerical spells, how about adding a bit of alchemy.
You could make ex. smoke, choke, sticky,cratch "bombs" or perhaps even traps or something like that.
you could even launch them from the hoopak
Sounds a bit... gnomish.

Draugor
Myth
Posts: 1815
Joined: 06 Mar 2012 00:14

Re: Uncle Trapspringer's Revenge!!

Post by Draugor » 29 Jan 2018 14:17

Celemir wrote:How about adding some utility to the.. uhm stealth class. Just as the ranger have clerical spells, how about adding a bit of alchemy.
You could make ex. smoke, choke, sticky,cratch "bombs" or perhaps even traps or something like that.
you could even launch them from the hoopak
Unkenderish to the extreme, kenders are moronic travellers, not in any way truly warriors.

Celemir
Wanderer
Posts: 64
Joined: 11 Mar 2016 10:02

Re: Uncle Trapspringer's Revenge!!

Post by Celemir » 29 Jan 2018 15:58

Draugor wrote:
Celemir wrote:How about adding some utility to the.. uhm stealth class. Just as the ranger have clerical spells, how about adding a bit of alchemy.
You could make ex. smoke, choke, sticky,cratch "bombs" or perhaps even traps or something like that.
you could even launch them from the hoopak
Unkenderish to the extreme, kenders are moronic travellers, not in any way truly warriors.
I think you got that wrong. Kenders are travelers extraordinaire, beloved of Fizban, and fearless warriors.

Besides it was more an general idea for the rogue profession overall not specifik for SS

Draugor
Myth
Posts: 1815
Joined: 06 Mar 2012 00:14

Re: Uncle Trapspringer's Revenge!!

Post by Draugor » 29 Jan 2018 16:56

Celemir wrote:
Draugor wrote:
Celemir wrote:How about adding some utility to the.. uhm stealth class. Just as the ranger have clerical spells, how about adding a bit of alchemy.
You could make ex. smoke, choke, sticky,cratch "bombs" or perhaps even traps or something like that.
you could even launch them from the hoopak
Unkenderish to the extreme, kenders are moronic travellers, not in any way truly warriors.
I think you got that wrong. Kenders are travelers extraordinaire, beloved of Fizban, and fearless warriors.

Besides it was more an general idea for the rogue profession overall not specifik for SS
No, they are not warriors. At all. They defend if needed, they know no fear cause they are breaindead :P Later in the lore ALOT later after a particularly viscious dragon put true fear in them, they actually started using swords. Its an exploration and rogue guild. They are not supposed to make bombs and carry out terror attacks.

Rincon
Great Adventurer
Posts: 196
Joined: 04 Jun 2010 23:37

Re: Uncle Trapspringer's Revenge!!

Post by Rincon » 29 Jan 2018 20:44

They are not supposed to make bombs and carry out terror attacks.
Or are they...? :twisted:

Perhaps for all this time we have misunderstood what the acronym SS stands for? A.k.a Suicidal Squad?

Draugor
Myth
Posts: 1815
Joined: 06 Mar 2012 00:14

Re: Uncle Trapspringer's Revenge!!

Post by Draugor » 29 Jan 2018 22:54

Rincon wrote:
They are not supposed to make bombs and carry out terror attacks.
Or are they...? :twisted:

Perhaps for all this time we have misunderstood what the acronym SS stands for? A.k.a Suicidal Squad?

No, its really not :P

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