How about letting DIS affect your efficiency fighting more than one enemy at the same time?
Fighting 3 trolls will simply lower your defence/parry/accuracy if your DIS is low.
Brainstorming: Dis
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- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Re: Brainstorming: Dis
Interesting idea, Mim. I think that at the moment, when fighting numerous enemies you are at a disdvantage. Although I don't know what kind of disadvantage. Enemies get more hits in?
Maybe high DIS will nullify this disadvantage?
Maybe high DIS will nullify this disadvantage?
Re: Brainstorming: Dis
Yeah, I think giving a bonus (whatever it might be) for high DIS is preferable to punishing those who don't focus on it.Rincon wrote:Interesting idea, Mim. I think that at the moment, when fighting numerous enemies you are at a disdvantage. Although I don't know what kind of disadvantage. Enemies get more hits in?
Maybe high DIS will nullify this disadvantage?
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Re: Brainstorming: Dis
Isn't there anyone else that can make it happen then ? I still think your idea is GREAT!gorboth wrote:No, sadly. It is still worth considering. I got busy RL as always seems to happen.
Re: Brainstorming: Dis
We are back at work on these concepts. You can expect to see some changes in the game after we've gotten it all ironed out.
I'm not going to say more at this time, but suffice it to say that a redesign is overdue.
Locking the thread.
G.
I'm not going to say more at this time, but suffice it to say that a redesign is overdue.
Locking the thread.
G.
Mmmmmm ... pie ...
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/