How teamgrinding works
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- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
How teamgrinding works
Heya! I have a few suggestions as to how to promote teaming in the game, more specifically promote teaming with roles, tank, healer dps etc
Make big grinders produce twice the damage so a tank needs healing and DPS has a job, atm alot of people are just soloing shit like its not even there, its kinda silly tbh. All so they can max xp gains.
Would make tanking and rangers alittle more valid again
Make big grinders produce twice the damage so a tank needs healing and DPS has a job, atm alot of people are just soloing shit like its not even there, its kinda silly tbh. All so they can max xp gains.
Would make tanking and rangers alittle more valid again
Re: How teamgrinding works
I think you dropped the obligatory "nerf goblins".Draugor wrote:Heya! I have a few suggestions as to how to promote teaming in the game, more specifically promote teaming with roles, tank, healer dps etc
Make big grinders produce twice the damage so a tank needs healing and DPS has a job, atm alot of people are just soloing shit like its not even there, its kinda silly tbh. All so they can max xp gains.
Would make tanking and rangers alittle more valid again
A perfect team of tank/dps/healer? Knight dwarf on a warhorse with oots layman
Re: How teamgrinding works
Is this "a few" suggestions? Not to be pedantic, but I see only one here: "make big grinders produce twice the damage." And maybe long-time players know what you mean by that, but I don't. Do big players not already do a lot more damage than smaller players? Or then, what do you mean by "big grinders"?Draugor wrote:Heya! I have a few suggestions as to how to promote teaming in the game, more specifically promote teaming with roles, tank, healer dps etc
Make big grinders produce twice the damage so a tank needs healing and DPS has a job, atm alot of people are just soloing shit like its not even there, its kinda silly tbh. All so they can max xp gains.
Would make tanking and rangers alittle more valid again
Maybe you have a good idea in mind, but as you've written it here, it's unclear.
Re: How teamgrinding works
I think Draugor means making the big grinding areas more challenging by increasing th damage output of the NPCs.
Re: How teamgrinding works
Up XP as well then.
Or even better.
Make more/new grinders that support that function, with bosses that have equipment that justifies the extra effort!
Or even better.
Make more/new grinders that support that function, with bosses that have equipment that justifies the extra effort!
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.
If you ask for my opinion here, you will get MY opinion, not that of my character.
Re: How teamgrinding works
Couldn't agree more with that even if I tried!Amberlee wrote:Up XP as well then.
Or even better.
Make more/new grinders that support that function, with bosses that have equipment that justifies the extra effort!
Perhaps even let these bosses determine when players use cheesy tactics like rescue or move behind and first try to hunt/kill the squishy healers or mages? Before trying to break through a Neidar tank, for example.
Re: How teamgrinding works
Ah. Grinder does not equal one who grinds. So much gamespeak to learn.Cherek wrote:I think Draugor means making the big grinding areas more challenging by increasing th damage output of the NPCs.
Re: How teamgrinding works
Actually its mainly "Dont make them soloable its stupid"Cherek wrote:I think Draugor means making the big grinding areas more challenging by increasing th damage output of the NPCs.
Double damage or hell lower some of the defensive skills for non tank guilds, mobs like dragons shouldnt be soloable either to me, its stupid tbh, its a dragon, not a damn skink lizard
Re: How teamgrinding works
Amberlee wrote:Up XP as well then.
Or even better.
Make more/new grinders that support that function, with bosses that have equipment that justifies the extra effort!
Actually, give a decent teambonus is what I was thinking, 2-3 people in a team should get a higher % than a 2 man team for instance, like a team for for instance 3 people could give a 20% boost over what you'd get solo, except it wont be doable solo, at all. Or without a proper tank and preferably healer, alltho get evils some sort of proper healers that are accesible
Re: How teamgrinding works
sylphan wrote:Is this "a few" suggestions? Not to be pedantic, but I see only one here: "make big grinders produce twice the damage." And maybe long-time players know what you mean by that, but I don't. Do big players not already do a lot more damage than smaller players? Or then, what do you mean by "big grinders"?Draugor wrote:Heya! I have a few suggestions as to how to promote teaming in the game, more specifically promote teaming with roles, tank, healer dps etc
Make big grinders produce twice the damage so a tank needs healing and DPS has a job, atm alot of people are just soloing shit like its not even there, its kinda silly tbh. All so they can max xp gains.
Would make tanking and rangers alittle more valid again
Maybe you have a good idea in mind, but as you've written it here, it's unclear.
Big grinders such as Ghastly keep, Mithas, Qualinost etc, mythgrinder areas, smaller areas can be kept soloable alltho imo we should promote teaming and varied teaming, how how about not every damn guild have master defence Make more roles, making people have to make alliances with other guilds instead of the extremelly antisocial grinding of 1 person blasting an area, rinse and repeat Bosses with random heavy gear drops, also unsoloable ofc. Either that its 3-4 people from the same guild just heavy DPSing mithas for instance
And Zuggies "One dwarf knight oots" wont work since thats kinda what unsoloable means, he'd run outa mana and get [worked] over pretty fast
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/