Thanks Dhez. Myself and most of the wizard population don't expect acknowledgement or praise or anything like that... we code as a creative outlet and because we love the game.Dhez wrote:What I see here happening for a few years now is a very active and dedicated wizard willing to take on an immense amount of work onto himself both code and lorewise, with a bunch of other responsibilities on top of that. We're talking about code no one has wanted to do, ever. He's giving explanations of his actions, examples, and agreeing on the well made points we make. We're seeing more unbiased wizard activity in one person than we have seen in a while, and when bombarded with the usual complaints he's being very civil and open where he could just say "Deal with it", as other wizards have done in the past. All of it for free. So, I'd really suggest building up on that relationship and trying to work with him here. Trust the changes a bit and if there are issues then they should be reported in a more or less civil manner. I certainly don't understand half of these changes nor do I agree with every one he has made, but I recognize quality code being done here, and a solid, even if improvable, reasoning behind it. As a human, there are things he might overlook or seems to have overlooked, and that's something we can definitely focus on. All I'm saying is that the current team of active wizards for the last few years have been doing a lot of work that has long been awaited. If we try to get as much done as possible and work out the kinks as a community, we might just be able to get what the community has wanted for a long time: options, lore rich guilds, a degree of transparency, more communication, less nepotism, more immersion, a ranger recode, etc.Arman wrote: I am not sure what you mean on your point about the Morgul Mages, although they fit within the principles of magic guilds outlined above as well as combat aid limits. Having said that, as someone who remembers what the original Morgul Mages were, I don't really like the recode. Morgul Mages are on my radar for a recode... and I am talking blank slate recode in collaboration with the guild leadership. Discussions have commenced, but don't expect anything soon... rangers have priority before MMs.
Agree with you re: Dragonarmies and the singular weapon option use. I hope to address that issue when I release the recode of the Krynn warfare system. As i've flagged in my yearly update as liege of Krynn, the warfare system is something I think is very important to reinvigorate, and was my focus post opening of the WoHS.
While I do see the reason why people are upset over some things, I just want to take a moment and thank the current team for the quality work they're putting out. I'd love to know more about what currently is being worked on and what is on the to-do list, though. I don't think many people were aware of the changes to the heralds, and I wonder what else is being worked on. By no means should the current wizards spend more time informing and less working. It's their passion that's driving them to work on their projects, but a short informal update is always appreciated, and also: if you would point out the best way of receiving feedback on the changes, which I believe is in-game mail but you're welcome to correct me, that would also be appreciated. Community perception of things may improve with knowledge of internal guild mechanics but we also want to keep some things secret, and I'd rather leave it up to the creators to find a balance they are comfortable with.
EDIT: I focused on Arman on the beginning of this note because it's written in haste (at a slightly elevated pace), but it of course includes Nerull, Jaacar, and the other faceless heroes in the sky.
I get that people are invested in the game and can get very passionate about a particular point of view, and that can spill out in their posts. And there have been times I have felt like going all "Ad Hominem" (as Amberlee flags), especially after a few whiskeys and when people make statements of certainty from a position of ignorance, but I try not to. At the end of the day if the comments aren't constructive I can just ignore them... afterall, I am the one in the position of creating and balancing .
And I will always take constructive and civil commentary seriously.
Speaking of, Heralds should be able to dismount now without their hortale spell dispelling. Heralds, let me know if it creates any unintended bugs.