Post
by sylphan » 02 Sep 2018 15:41
I like Thalric's suggestion, and think it is what people would expect coming from other games. The stuff you want to keep you keep on you. If it saves, there's no reason to drop it anyway, unless you're intending to hoard gear, in which case - that's what racks are for, and stuff doesn't save forever that way. Live with it.
What if imbuing an item always makes it save across one Armageddon, but not across quitting? According to Cherek's system, it would glow faintly. Imbuing something takes some planning and effort, and it seems reasonable to get at least one save out of it.
I still think it stinks that gear security varies so widely across guilds, and that racks are the only way to keep an imbued item (well, you can hide it, which works only for a while, if at all). In many (most?) guilds, you have basically no hope of ever keeping an imbued item over quitting, because the racks aren't safe. So an imbued item you've sunk tens of hours, maybe a hundred or more hours into - not to mention plats - you then get to use for one login, two if it saves. This is why my character has never imbued a single item. It would be just too demoralizing to see it gone so fast. Yet I keep collecting stones, hoping that one day I'll be able to use them without worrying I've just wasted a huge amount of time and effort.
But returning to the point of the thread, Cherek's suggestion combined with Thalric's would result in our retaining more new players, I'm pretty sure.