So, quick question about the eternal save, was it even supposed to make some items have a 00000000.0000001% droprate? Atm eternal saving items seem to be close to impossible
I must be on kill 50 on a certain mob now and I have camped it rather heavily, 0 drop of the one usefull item it can have cause there is an abundance of it, and this is ofc a non dulling item, suggestion would be some sort of decay or atleast put the % drop chance at a limit on how low it can get Cause its getting kinda silly on some stuff, before mobs used to actually have items now and then
Eternal save
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- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Re: Eternal save
That should not be happening. It's possible there is some old code which is using the wrong method to decide drop chance.
Bug report the NPC/room and I'll take a look at it.
Bug report the NPC/room and I'll take a look at it.
Re: Eternal save
cotillion wrote:That should not be happening. It's possible there is some old code which is using the wrong method to decide drop chance.
Bug report the NPC/room and I'll take a look at it.
Can do, you'll have it in a few minutes
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/