Acrobatics and combat

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Ckrik
Wizard
Posts: 225
Joined: 05 Mar 2015 03:18

Acrobatics and combat

Post by Ckrik » 24 Sep 2020 07:51

Code: Select all

Greetings Citizens of the Donut!

Good old Death recently wondered why no one on the donut ever
tried avoiding a sword swing by backflipping or twisting
in midair -- all he sees are dodge dodge parry dodge dodge parry
parry by combatants suited in the thickest and heaviest platemails
while strongly rooted to the ground. Arman and I happened to
catch the conversation Death was having with himself and wondered
the same.

Hence it has been decided by the immortals in Genesis that the
skill acrobat be applicable in combat situations. Naturally Death
immediately protested and countered that we should do away with
dodging and parrying to increase the number of mortal visits to
his lair. Fortunately for the mortal citizens of the donut we
immortals disagreed with him.

Exactly how acrobatics affect combat is for you to discover.
Needless to say variables that compromise your jumping or
execution of lithe movements would limit your ability to avoid
a hammer blow with acrobatic flourish.

As a result of this change the amount of guild tax levied
associated with the acrobat skill will be modified and some guilds
currently with acrobatics training will either have a tax increase
or their acrobat skill decreased appropriately.

Train up your acrobat skill and ungag misses in "options" to see
acrobatics in effect. If you notice enormous dragons or
creatures that should not be acrobatic doing backflips and such
please send the bug reports to me.


Ckrik a Wizard of Earthsea, Master of the Wind

Dan
Adventurer
Posts: 88
Joined: 25 Jan 2015 10:38

Re: Acrobatics and combat

Post by Dan » 24 Sep 2020 09:30

Fun idea, does it mean defence parry has become worse or are they status quo?

Also add acrobatics imbue please :)

Oh and some indications to which guild will have acrobatics and who will not.
And mercenary with adaptation might be interesting now.

Thalric
Rising Hero
Posts: 343
Joined: 14 Jun 2016 16:34

Re: Acrobatics and combat

Post by Thalric » 24 Sep 2020 14:25

He is doing code on the monks guild...
And this would be an excellent way of getting monks out of shields and armours and use only acrobatics to avoid damage.

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Redblade
Adept
Posts: 112
Joined: 10 Aug 2020 18:51

Re: Acrobatics and combat

Post by Redblade » 24 Sep 2020 16:13

Can you backflip from a spell casted at you?
Auta i lómë, Aurë entuluva!
The Night is passing, Day shall come again!

Callimachus
Beginner
Posts: 15
Joined: 06 May 2019 03:42

Re: Acrobatics and combat

Post by Callimachus » 24 Sep 2020 20:12

Redblade wrote:
24 Sep 2020 16:13
Can you backflip from a spell casted at you?
Depending on what that spell is, why not?

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Leti
Beginner
Posts: 20
Joined: 30 Jun 2017 14:04

Re: Acrobatics and combat

Post by Leti » 24 Sep 2020 22:30

Can you backflip from a spell casted at you?
Neidars can so everything is possible :)

sylphan
Veteran
Posts: 234
Joined: 12 Nov 2017 19:56

Re: Acrobatics and combat

Post by sylphan » 25 Sep 2020 12:24

Neat!

Tarlok
Apprentice
Posts: 48
Joined: 27 Aug 2018 12:33

Re: Acrobatics and combat

Post by Tarlok » 25 Sep 2020 13:37

This seems like a neat change to divest monks from the dual shield crutch that made them into great tanks. Also curious how this will affect mercenaries - perhaps they become top tanks! Exciting change.

Amberlee
Myth
Posts: 1539
Joined: 08 Mar 2010 19:50
Location: Kristiansund, Norway

Re: Acrobatics and combat

Post by Amberlee » 25 Sep 2020 15:01

Tarlok wrote:
25 Sep 2020 13:37
This seems like a neat change to divest monks from the dual shield crutch that made them into great tanks. Also curious how this will affect mercenaries - perhaps they become top tanks! Exciting change.
Honestly combined with a tanky layman they were as good as it gets without being neidar before the AA got their fix :)
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.

Drazson
Titan
Posts: 499
Joined: 24 Jan 2016 21:27

Re: Acrobatics and combat

Post by Drazson » 30 Sep 2020 13:17

Before this change, we wouldn't, for example, have cases of skill redundancy in combat too easily. Now, using Kender/Pirate as an example, one can more easily pay double combat aid for overlapping acrobatics. Is that something that is taken into consideration in some way?

Besides troubling thoughts, I love making more skills relevant :)

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