Well, "utterly failed", might be a stretch, and there are probably several reasons to why things didn't go like it usually does when we open a guild. The secretive nature is probably one reason. But sure, it surprised me too a little. Even though I think it was mainly due to other reasons, the lukewarm reception might also be an indication that we already have too many occupational guilds...Rache wrote: ↑10 Jan 2021 00:39We've seen it quite recently. A new, strong guild emerges and utterly failed. I don't know why, but what could be a new, cool guild is largely considered a flop by most all available metrics.
Why would Khiraa be any different? Because it has not only a base in long-existing lore but dedicated fans who would work hard to make it a success. I'm all for new, cool guilds, but (and I know you will correct me if I am wrong) guilds that come out lately without the fanfare or consultation of the masses seem to be met with lackluster results.
I don't think Khiraa will have the same issue, I think it'll be like when Ogres, AA or SoHM/WoHS (re-)opened. People flock at first, then things settle down, and we have "one more mouth to feed" in the players/guilds mathematics (as I described above). Unfortunately I think by opening a new guild... even if it's a big success, and good short term... it's not ncecessirly good for the game long term.