Close the thief guild!

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Mim
Rising Hero
Posts: 336
Joined: 06 Mar 2010 14:39
Location: Behind your back

Re: Close the thief guild!

Post by Mim » 16 Jan 2021 17:38

Rumours are that one of those spam-thieves bit the dust the other day. :)

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Arman
Wizard
Posts: 692
Joined: 22 Sep 2014 13:15

Re: Close the thief guild!

Post by Arman » 17 Jan 2021 05:23

Thalric wrote:
16 Jan 2021 14:30
Zhar wrote:
16 Jan 2021 12:56
My most recent idea was to introduce a special system to the thieves:

You can attempt to (successfully or not) steal from other players 3 times within 24 hours. After the third time you receive a warning that you're drawing too much attention to the Cabal. Each subsequent attempt produces another warning. After 2 such additional warnings next attempt will draw the ire of Hiddukel resulting from expulsion from the Cabal, removal of pick pocket adaptations, being unable to execute steal command for the next 24 hours and pick pocket adapt trainer refusing his services until you get back into the guild (which requires a pardon).

TLDR: can attempt to steal from other players 5 times within 24 hours, 6th attempt puts Hiddukel's curse upon you.
I dont mind that it is just a 1 minute cooldown or whatever. Gives me plenty of time to deal with the person or move on.
Right now i find the issue to be the "peek" command. Because there is no limit to that, and in the last week or two i have had 20 lines spam of me catching some human trying to pry in my stuff.
And when trying to kill the fucker, he easily runs off before any damage can be done.
Peek now has a timer similar to steal.

Amberlee
Myth
Posts: 1520
Joined: 08 Mar 2010 19:50
Location: Kristiansund, Norway

Re: Close the thief guild!

Post by Amberlee » 17 Jan 2021 11:34

Zhar wrote:
16 Jan 2021 12:56
My most recent idea was to introduce a special system to the thieves:

You can attempt to (successfully or not) steal from other players 3 times within 24 hours. After the third time you receive a warning that you're drawing too much attention to the Cabal. Each subsequent attempt produces another warning. After 2 such additional warnings next attempt will draw the ire of Hiddukel resulting from expulsion from the Cabal, removal of pick pocket adaptations, being unable to execute steal command for the next 24 hours and pick pocket adapt trainer refusing his services until you get back into the guild (which requires a pardon).

TLDR: can attempt to steal from other players 5 times within 24 hours, 6th attempt puts Hiddukel's curse upon you.
This is a good one and would defo prevent all out abuse like a certain idiot does repeatedly and every time gets deleted for it.
It's really the only issue with the Cabal.
The rest of the abilities work fine as they are, even peek.
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.

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Mim
Rising Hero
Posts: 336
Joined: 06 Mar 2010 14:39
Location: Behind your back

Re: Close the thief guild!

Post by Mim » 17 Jan 2021 15:41

Zhar wrote:
16 Jan 2021 12:56
My most recent idea was to introduce a special system to the thieves:

You can attempt to (successfully or not) steal from other players 3 times within 24 hours. After the third time you receive a warning that you're drawing too much attention to the Cabal. Each subsequent attempt produces another warning. After 2 such additional warnings next attempt will draw the ire of Hiddukel resulting from expulsion from the Cabal, removal of pick pocket adaptations, being unable to execute steal command for the next 24 hours and pick pocket adapt trainer refusing his services until you get back into the guild (which requires a pardon).

TLDR: can attempt to steal from other players 5 times within 24 hours, 6th attempt puts Hiddukel's curse upon you.
Rediculous if you ask me!
Perhaps not the idea, but the numbers are rediculously low.

If a thief comes to Sparkle to steal, 3 times a day is pathetic.
It's the spamsteal/peek that should be prevented.
Not a clever thief, who does his stunt in a clever way so people do hardly notice.
And if they do notice, they do not notice who did it.

It's the:

You catch the male human rifling through your private
belongings!
You catch the male human rifling through your private
belongings!
You catch the male human rifling through your private
belongings!
You catch the male human rifling through your private
belongings!
You catch the male human rifling through your private
belongings!
You catch the male human rifling through your private
belongings!
You catch the male human rifling through your private
belongings!
You catch the male human rifling through your private
belongings!
You catch the male human rifling through your private
belongings!
You catch the male human rifling through your private
belongings!
You catch the male human rifling through your private
belongings!

that should be stopped. (And now it seems to be)

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Mim
Rising Hero
Posts: 336
Joined: 06 Mar 2010 14:39
Location: Behind your back

Re: Close the thief guild!

Post by Mim » 03 Apr 2021 20:55

Fairlight wrote:
19 Dec 2020 16:28
Does it really bring anything, apart from griefing to the game ?
Why close, when you can nerf?

First went steal and peek. Someone suggested max 3 times per day. Odd this cap did not find a way into the guild.
On the subject Cotillion wrote:
06 Jan 2021 13:46
Every player who went and whined about how unbalanced it was that someone who sacrified their layman slot get that single ability killed the thieves.
People suck sometimes.
Now this mighty and unfair 'one-hit-per-fight' and 'useless if the target can see you' global skill backstab was nerfed into nothing.

With their damage skill gone they are not only killed as Cotillion suggested.
They are stomped into the ground.
Annihilated.

Cotillion made a good point.
People suck sometimes.

I agree Fairlight. Why keep a guild that is nerfed into a void?

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nils
Rising Hero
Posts: 372
Joined: 22 Jul 2016 17:13

Re: Close the thief guild!

Post by nils » 03 Apr 2021 21:39

*a comment about not taking things out of context*
Nil Mortifi Sine Lucre

User avatar
Mim
Rising Hero
Posts: 336
Joined: 06 Mar 2010 14:39
Location: Behind your back

Re: Close the thief guild!

Post by Mim » 03 Apr 2021 22:03

nils wrote:
03 Apr 2021 21:39
*a comment about not taking things out of context*
Mr Godwin, that was a somewhat confusing comment.

Nerull
Wizard
Posts: 159
Joined: 05 Jul 2014 23:24

Re: Close the thief guild!

Post by Nerull » 06 Apr 2021 10:49

Perhaps if you "catch someone", combat should be initiated automatically? It also implies that since you catch somebody, he/she is no longer hidden either. So, you catch somebody in the act, and you draw your sword or whatever, and pvp begins.

Sounds like an easy plausible solution to me. (and, you can't steal in combat ofcourse, or peek, because, well, you are fighting the dude).

Thalric
Expert
Posts: 264
Joined: 14 Jun 2016 16:34

Re: Close the thief guild!

Post by Thalric » 06 Apr 2021 12:09

And you can't see that being abused horribly?
Supermyth wants to fight X person, but doesn't want to be the aggressor.
Horrible pick pocket skill and attempt, X is the one initiating combat.

Big guy claims to be innocent, and "I was only protecting myself". :roll:

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Mim
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Joined: 06 Mar 2010 14:39
Location: Behind your back

Re: Close the thief guild!

Post by Mim » 06 Apr 2021 18:31

Nerull wrote:
06 Apr 2021 10:49
you can't steal in combat ofcourse, or peek, because, well, you are fighting the dude.
Ofc. That is reasonable.
And you can not backstab either, which is also reasonable.

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