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Folks and Folkettes!
The patching continues, so I added another guild to the mix,
the Wizards of High Sorcery and the School of High Magic.
Some information regarding the patch and what it does.
1. The patch combines the formulas for the melee and the
magic systems. (We still need to handle resistance in
future patching)
2. Spell targetting is not so sticky, which means that if
your target dies before you launch your spell, your spell
can carry over to your next target.
3. Stats have been re-aligned, the idea is entirely stolen
from Arman's earlier suggestion. To make it simple lets
say that intelligence is comparative to strength and
discipline is comparative to dexterity. More on wisdom
in future patches ;)
4. There are other small tidbits in here, like if you cast
spells against people who are unable to see, you have
a greater chance of success.
There are a few future changes which might have a positive
reception.
1. Items will be created to focus your spell power.
2. Resistance needs to be properly implemented.
3. Mana, and the boost it brings. Due to resource having
a limiting capacity, it will bring inherent boosts.
This will be based on the sustainability of the spell,
so a less sustainable spell will likely hit harder.
Best regards,
Carnak
PS. A skill related bug was found in the spell code, which
resulted in lower results than intended for most of you.
You may find that the spells have a higher degree of
success now ;)