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Effective immediately, there will be a big change to white hits.
This specifically affects how we determine how many hits are done in
an attack round.
Instead of it being highly random, it is going to be more consistent.
This means, in particular for things with many attacks, instead of
sometimes seeing no attacks, and very occasionally seeing a lot of
attacks, you'll typically see one attack every round.
How does this impact you?
For those that use one weapon - you will not see a difference.
For those that use two weapons - you'll use at least one attack
each round, and two attacks will be less likely.
For those that use unarmed - you will see one attack every round,
but the 2-4 attacks in a round will not happen without some magical
tool, which may get you two attacks on occasion.
The more important impact will be on how NPCs attack you. For the
many unarmed opponents in the game (dragons, trolls, ents, etc),
they will also typically only have one unarmed attack each round.
You will no longer see them occasionally getting four hits off at
once. (Note that octopi will still have a lot of swings).
This should mean your chance of dying instantly from a very unlucky
multi-hit round should be largely gone.
The average damage for everything remains the same - so things will
do just as much damage to you, and your damage to them will be
unchanged on average.
I am particularly excited about this change, as I think it will be a
very big quality of life improvement, given how fast one could get
knocked way past your wimpy to instantly dead before. I hope that
everyone enjoys it.