Fixes to the fabric of the donut

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Ckrik
Wizard
Posts: 227
Joined: 05 Mar 2015 03:18

Fixes to the fabric of the donut

Post by Ckrik » 08 Jun 2022 18:01

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Greetings citizens of the donuts!

I've recently had to do two archaeological digs into the fabric
that shapes the donut to fix some oddities and it looks like the
curse of the AoB will not bypass me.

However, I'm happy to announce that one of the problems will go
away upon the next refreshing of the world. Apparently all items
and effects (other than the ones that I've touched in the last
2-3 years) that enhance unarmed combat skill never actually did
anything. What is even more surprising is that the oddity managed
to escape the eagle eyes of many wizards, AoBs and AoMs that
came before me for possibly two decades.

I submitted a fix to Cotillion and he shoved it aside, likely
finding a problem or something that he did not like in my
solution. Cotillion then implemented a fix himself and I found a
problem in it that fortunately he quickly re-patched. This is a
perfect illustration of how hard it is to get things right when
we pull at the rules that shape the donut's reality.

Lord Styles, upon hearing about my misery, gleefully asked me to
help him find his mythical island of Liwitch. Fortunately for
the citizens of the donut, I politely declined his invitation to
conduct yet another archaeological dig -- for I fear if I
actually started looking for Liwitch I may actually find his
island and fulfill Fatty's prophecy that the day Liwitch
materializes doom will befall upon Genesis.

Upon the next refreshing of the world, unarmed combat imbues and
all old items and effects that enhance unarmed combat will
actually do something.


Ckrik the Cursed Sometimes Archaeologist

Budwise
Veteran
Posts: 207
Joined: 01 Jul 2010 10:17

Re: Fixes to the fabric of the donut

Post by Budwise » 09 Jun 2022 10:12

Fabric? The Dough of the Donut, you mean?
Also the world will end when Fatty returns and devours it. Not over some silly make believe island. ;)

Quantum
Adept
Posts: 131
Joined: 22 Aug 2019 19:33

Re: Fixes to the fabric of the donut

Post by Quantum » 09 Jun 2022 12:33

Does that mean that all the enhancers the monks have collected actually did not do anything?

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Dhez
Great Adventurer
Posts: 155
Joined: 07 Oct 2015 17:38
Location: Gorlovka

Re: Fixes to the fabric of the donut

Post by Dhez » 09 Jun 2022 12:52

Quantum wrote:
09 Jun 2022 12:33
Does that mean that all the enhancers the monks have collected actually did not do anything?
According to what we've discussed, Cotillion's explanation was that

"Items which temporarily modified unarmed skill did not properly update the combat system so they only affected guild specials."

What I understand from it would be that things like 'strike' would've benefitted from these but not unarmed white hits.
You see a mousetrap. I see free cheese and a challenge.
Quis custodiet ipsos custodes?

Quantum
Adept
Posts: 131
Joined: 22 Aug 2019 19:33

Re: Fixes to the fabric of the donut

Post by Quantum » 09 Jun 2022 13:29

Maybe I've been hardened from being an unarmed fighter for years but I'm just going to shrug and hope we actually get something nice after armageddon when our items start working the way they are supposed to.

:lol:

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Ckrik
Wizard
Posts: 227
Joined: 05 Mar 2015 03:18

Re: Fixes to the fabric of the donut

Post by Ckrik » 09 Jun 2022 16:02

Quantum wrote:
09 Jun 2022 12:33
Does that mean that all the enhancers the monks have collected actually did not do anything?
The enhancers work. Anything that I touched in the last 2-3 years is working just fine. It's the old stuff. I've been fixing them one-by-one (as I discover them) until the light bulb went on and I decided to investigate the mudlib.

Basically anything that modified unarmed combat skill did not actually register the change into the combat object. So if you wore snake skin gloves (old one, before jeweled version was introduced) circa 2020, the extra skill, even though you see in your skill list, didn't change your combat object so your combat didn't actually benefit from the skill boost. Same for unarmed combat skill imbues.

OCC Monks probably won't see a difference since you already have superior guru unarmed combat. LAY Monks, SoHM and cadets will probably see the biggest change since now items they use to boost skill will actually work.

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