[POLL] New mortal levels

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Should the new mortal levels be introduced to reflect current player size?

Yes, please
36
58%
No, thank you
18
29%
I have no opinion on the matter
8
13%
 
Total votes: 62

Dan
Adventurer
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Re: [POLL] New mortal levels

Post by Dan » 14 Nov 2022 14:34

Top 1 is still not recovered after his guild change in june , so current recovery is pretty hefty as-is at top15, so not sure why one would change it to be harder ?

Kvator
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Re: [POLL] New mortal levels

Post by Kvator » 16 Nov 2022 02:56

Tapakah wrote:
31 Oct 2022 20:18
Some people say: we work hard enough to become that big, we shouldn't be nerfed. They have a point.

Some people say, though: we have been sticking around for long enough to gain that extra QXP, we shouldn't be nerfed there. They have a point, but still got nerfed.
1 - getting combat xp of biggest myths is technically possible
2 - getting quest xp of older players was technicaly impossible


bad analogy

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Tapakah
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Location: Leningrad->Tel-Aviv->San Jose->Columbus
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Re: [POLL] New mortal levels

Post by Tapakah » 17 Nov 2022 04:19

Kvator wrote:
16 Nov 2022 02:56
Tapakah wrote:
31 Oct 2022 20:18
Some people say: we work hard enough to become that big, we shouldn't be nerfed. They have a point.

Some people say, though: we have been sticking around for long enough to gain that extra QXP, we shouldn't be nerfed there. They have a point, but still got nerfed.
1 - getting combat xp of biggest myths is technically possible
2 - getting quest xp of older players was technicaly impossible


bad analogy
Would be a bad analogy if QXP gave special benefits, or those quests' items would still be around (e.g. the dusty tome).
But it all boils down to xp.
We love self criticism - L. F. Vunyukov, "The Tale of the Troika".

Kvator
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Re: [POLL] New mortal levels

Post by Kvator » 17 Nov 2022 19:38

Tapakah wrote:
17 Nov 2022 04:19
Would be a bad analogy if QXP gave special benefits, or those quests' items would still be around (e.g. the dusty tome).
But it all boils down to xp.
qxp gives special benefits (when compared to other types of xp):

- can't be removed (via standard means)
- make you earn combat xp faster (and thus helps with chasing these myths every 'new' player seems to be worried about)

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Tapakah
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Re: [POLL] New mortal levels

Post by Tapakah » 22 Nov 2022 20:18

Kvator wrote:
17 Nov 2022 19:38
qxp gives special benefits (when compared to other types of xp):

- can't be removed (via standard means)
- make you earn combat xp faster (and thus helps with chasing these myths every 'new' player seems to be worried about)
These aren't that special. And yes, those players claim, this ever so slight bonus in combat xp is our reward for sticking around for thirty years.
We love self criticism - L. F. Vunyukov, "The Tale of the Troika".

Kvator
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Joined: 02 Sep 2010 21:25

Re: [POLL] New mortal levels

Post by Kvator » 23 Nov 2022 02:07

Tapakah wrote:
22 Nov 2022 20:18
These aren't that special. And yes, those players claim, this ever so slight bonus in combat xp is our reward for sticking around for thirty years.
Then they are not telling the (whole) truth.
This bonus was mainly for being in the right place at the right time (withing those 30 years) and was the result of some rather illegal actions -> of which you are probably aware.

Rly comparing beneficiaries of quest multiplier thing to heavy grinders is just silly.

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