Re: Racial changes

All General Board Messages from the game are posted here for visibility. For RP reasons you cannot reply here, but you're very welcome to do so in Sparkle where the actual general board is located.
Forum rules
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Post Reply
zizuph
Veteran
Posts: 234
Joined: 17 Jun 2021 01:52

Re: Racial changes

Post by zizuph » 01 Jan 2023 09:29

Code: Select all

For anyone interested in more details, please do note the forum post
where there is much more information that Cherek posted about.

Lesher - the racial modifiers end up giving certain races a competitive
advantage in combat.  This is well known, and proven.  The complaint
from players is that they are forced to choose between RPing the race
they want, or picking the strongest race to retain that competitive
advantage.  It has left PVP imbalanced for decades, and has growth
impacts as well.

Learning preferences can be used for those that with to have higher
strength, to have it.  We find that to be a better approach, as it
allows people to build their characters as they want.  Many games have
moved away from the 'elves are more dextrous, etc' stereotypes since
it can cause these kinds of balance issues.  In a game where strength,
dexterity and constitution are dominant in combat, this is what
happens.

Radatha - you touch on a lot of points.  I will try to address some
of them.  

Ogre stat modifiers are balanced through combat aid and quickness
penalty to cover costs.  This is not viable generally for races.

In terms of value, the thematic racism (outside of MT quests) can
largely be worked around.  Their net effect do not approach the
actual combat aid provided through current racial modifiers.  If
there are areas that these penalties seem significant, bring them
up with the AOB team and we can review them.

The net effects you described to the races relies on some mistakes
in what their modifiers are now.  You may be surprised what moves up.

From a thematic aspect, yes, humans have been treated as welcome in
most fantasy world.  If you want to be a human to have these accesses,
that is of course your choice.  Many people pick a race because they
want to roleplay what it entails, and given the sheer prevelance of
combat as a part of the game, that is the area that can be most
painful for those that pick certain races.

All races are not equally valuable in melee combat.  We've run the
math, we've run NPC vs NPC simulations to verify the math.  That
statement of yours is unfortunately not quite right - hence the
impetus for the change.

I hope this helps answer both your questions.

Z

Post Reply
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/