Merc/SoHM style rogue archetype guild

Discuss ideas for how to make the game better. Wizards, take note!
Forum rules
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Post Reply
Brentan
Beginner
Posts: 14
Joined: 28 Feb 2023 15:13

Merc/SoHM style rogue archetype guild

Post by Brentan » 01 Mar 2023 02:45

Hi,

NOTE: I am aware that new occupational guilds aren't being considered. This was just for fun.

I'm been theorycrafting an occupational guild that I think fills a niche in the game that is currently unfilled. The mercenary guild provides a generic fighter guild that allows for its members to design their fighter archetype in a myriad of ways. The SoHM fills the same purpose for those who are interested in magic user archetypes. I think an occupational guild that allows the same for rogue archetypes would be an excellent addition to the game.
My proposal is as below. Please note that I have no concept of overall game balance or occupational guild skill allocation.

Thief Mercenary Guild

An occupational guild that gives you baseline thief skills and then allows you to specialize
in a particular archetype of thief. With this as an occupational guild combined with viable
layman guilds a player could build many different high fantasy rogue archetypes.

Thief Skills: 480
Acrobat - Superior Master (90)
Find/Remove Traps - Superior Professional (70)
Hide - Superior Master (90)
Open Lock - Superior Professional (70)
Pick Pocket - Superior Professional (70)
Sneak - Superior Master (90)

Weapon Skills: 75
Missiles - Confident Veteran for Outlaw (75)
Club - Confident Veteran for Bandit (75)
Knife - Confident Veteran for Thief (75)

Fighting Skills: 50
Defense - Superior Journeyman (50)

General Skills: 440
Appraise Enemy - Superior Professional (Superior Master for Bandit) (70/90)
Appraise Value - Superior Professional (70)
Awareness - Superior Professional (Superior Master for Thief) (70/90)
Appraise Object - Superior Professional (70)
Tracking - Superior Professional (Superior Master for Outlaw) (70/90)
Language - Superior Professional (70)

Guild Skill: 100
Tricks of the Trade (Aimed Shot/Sneak Attack/Ambush) - Superior Guru

A backstab-like ability (works the same, extra damage from stealth to initiate combat or regular damage when not tanking)
Outlaw - Aimed Shot (Depends on TotT Skill, Hide Skill, and Quality of Weapon)
Thief - Sneak Attack (Depends on TotT Skill, Hide Skill, and Quality of Weapon)
Bandit - Ambush (Depends on TotT Skill, Hide Skill, and Quality of Weapon)


Archetypes of Thief

1. Outlaw
This archetype specializes in the use of missiles.
They are skilled in tracking.

2. Thief
This archetype specializes in the use of knife.
They are skilled in awareness.

3.Bandit
This archetype specializes in the use of club.
They are skilled in appraise enemy.

Special Abilities:
Acrobat skill greatly reduced when using a shield
Can't use specials when using a shield
Thieves Cant - A secret language only used by others in the guild (Language)
Autosneak - Can enter a sneak mode
Pop Smoke - Briefly darkens a room which allows sneaking out of a room while in combat or hiding in an occupied room when out of combat(Sneak and Hide)
Distract - (Thief) Greatly increase chance of success of their next steal on the distracted target (Awareness)
Stalk - (Outlaw) Can auto-track a target when out of combat (no adrenaline), and not teamed, with increased stealth (Tracking)
Size Up - (Bandit) Can appraise an opponent and exploit weaknesses to physical damage types (Appraise Enemy)

Anyway, thought I'd share.

Cheers!
BB

TaranGoatWalker
Veteran
Posts: 206
Joined: 04 Aug 2020 23:23
Location: Somewhere

Re: Merc/SoHM style rogue archetype guild

Post by TaranGoatWalker » 01 Mar 2023 08:51

Pop smoke...
Tryna take the trickster monopoly on smoke bombs? :P
Stabby stabby stab stab.

Drazson
Titan
Posts: 500
Joined: 24 Jan 2016 21:27

Re: Merc/SoHM style rogue archetype guild

Post by Drazson » 01 Mar 2023 21:45

I'd like that. Maybe the occ side of an existing layman? :)

zelie
Beginner
Posts: 12
Joined: 02 Jan 2023 16:33

Re: Merc/SoHM style rogue archetype guild

Post by zelie » 01 Mar 2023 23:19

Neat idea!

Quantum
Adept
Posts: 131
Joined: 22 Aug 2019 19:33

Re: Merc/SoHM style rogue archetype guild

Post by Quantum » 01 Mar 2023 23:32

Drazson wrote:
01 Mar 2023 21:45
I'd like that. Maybe the occ side of an existing layman? :)
I really like this idea. Right now we're not exactly overflowing in rogue-like guilds. This could just be an addition to the mercenary guild. You are either a warrior or a thief. I would quickly move an alt into that guild and have fun :D

Draugor
Myth
Posts: 1815
Joined: 06 Mar 2012 00:14

Re: Merc/SoHM style rogue archetype guild

Post by Draugor » 02 Mar 2023 09:10

TaranGoatWalker wrote:
01 Mar 2023 08:51
Pop smoke...
Tryna take the trickster monopoly on smoke bombs? :P
BEst layman in the game, just needs some love :D Used to be a trickster with autosneak triggers basck in -99 just messing with everything in sight, if they didnt have the awareness, they got the tricks, all of them :D #Giveshinkickback

On the face of it this sounds like a cool idea but remember everyone wants atleast sup master skills I'd say the weaponskills could go up there so people can imbue the guru part just to make them alluring as it's all about damage and grind nowadays it seems

Brentan
Beginner
Posts: 14
Joined: 28 Feb 2023 15:13

Re: Merc/SoHM style rogue archetype guild

Post by Brentan » 02 Mar 2023 19:16

Draugor wrote:
02 Mar 2023 09:10
TaranGoatWalker wrote:
01 Mar 2023 08:51
Pop smoke...
Tryna take the trickster monopoly on smoke bombs? :P
BEst layman in the game, just needs some love :D Used to be a trickster with autosneak triggers basck in -99 just messing with everything in sight, if they didnt have the awareness, they got the tricks, all of them :D #Giveshinkickback

On the face of it this sounds like a cool idea but remember everyone wants atleast sup master skills I'd say the weaponskills could go up there so people can imbue the guru part just to make them alluring as it's all about damage and grind nowadays it seems
The problem is that I don't know the skill restrictions for occupational guilds. If I knew that it would be much easier to craft a better set-up for skill allocation.

BB

qwertheangmarim
Adept
Posts: 121
Joined: 27 May 2022 14:30

Re: Merc/SoHM style rogue archetype guild

Post by qwertheangmarim » 06 Mar 2023 17:28

Excellent idea, 100!!
WOOH LETS GO!!!!! :P

Post Reply
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/