RR Warping

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Should RR Broadsword Be Warpable

Poll ended at 08 Nov 2024 13:49

Yes
11
58%
No
8
42%
 
Total votes: 19

qwertheangmarim
Adept
Posts: 127
Joined: 27 May 2022 14:30

RR Warping

Post by qwertheangmarim » 01 Nov 2024 13:49

I think they should be (:
WOOH LETS GO!!!!! :P

qwertheangmarim
Adept
Posts: 127
Joined: 27 May 2022 14:30

Re: RR Warping

Post by qwertheangmarim » 01 Nov 2024 19:34

People who are voting no, any particular reason why it should when mace and axe should?
WOOH LETS GO!!!!! :P

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nils
Titan
Posts: 466
Joined: 22 Jul 2016 17:13

Re: RR Warping

Post by nils » 02 Nov 2024 00:55

As far as I know, the reasoning behind allowing warped axe and club was the (at the time) complete lack of top tier undull options for said weapons. It came to fruition after ogre sledgehammers were nerfed for non-ogres.
Oppositely, the FBB was the top tier undull option for swords (not to mention the myriad of dulling options available) and I think serrated obsidian halberd for polearms. Maybe others. Not sure, but the fact that you're unable to obtain an item does not justify creating more options remains true..

That said, rumour has it that the FBB has been moved to a different foe. A foe not protected by any sentients. Get big, get gudd, get a team and the undull sword option is yours for the taking.

That said - I have no skin in this game, so I didn't vote, nor do I care. If the Arch of Balance Team agrees and gives thumbs up, I'm sure the Liege of the domain in question is able to make the sword warpable. It's a balance issue, not a community issue. Get to a post office and do <mail aob>.
Nil Mortifi Sine Lucre

Nerull
Wizard
Posts: 329
Joined: 05 Jul 2014 23:24

Re: RR Warping

Post by Nerull » 10 Nov 2024 17:44

If you can convince AoB, I can implement this in a spit second.

Good luck! :D

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Arman
Wizard
Posts: 810
Joined: 22 Sep 2014 13:15

Re: RR Warping

Post by Arman » 11 Nov 2024 10:33

Nerull wrote:
10 Nov 2024 17:44
If you can convince AoB, I can implement this in a spit second.

Good luck! :D
If I was still AoB I'd say no. The argument to allow warping for other weapon types was the dearth of top tier options for, essentially, non-sword wielders (but mostly axe and club wielders).

It's not like there isn't a lot of good swords in the realms.

Anyway, I'm not AoB... so as Nerull says, good luck ;)

Hunter
Beginner
Posts: 22
Joined: 05 Apr 2024 21:45

Re: RR Warping

Post by Hunter » 11 Nov 2024 16:47

qwertheangmarim wrote:
01 Nov 2024 19:34
People who are voting no, any particular reason why it should when mace and axe should?
There are tons of really good swords available in the game. For non-dulling swords you have FBB, Ancient Runed, Misty, Blackened Magnificent, Azure (maybe more that I can't recall) and for dulling but top tier swords (some of which are better overall than the non-dull) you have RR, JBS, Shimmering, Khopesh, Foul-Stygion, Mergula sword, WASP, Verminaard's sword. That is a TON of good swords. If you think you need a non-dull to grind then you are really limiting yourself. The dulling swords around are plentiful so you can almost always get them when you want or need them.

Get yourself a couple dulling swords and carry them in your backpack and when one starts to wear out switch to another one. Start grinding in spots that are close to a dulling weapon location. Tend your weapons at a smith to increase their durability. Imbue your dulling weapons with a durability imbue. Switch between dulling weapons depending on what you are grinding (don't need RR to grind for imbues for example). Join the smiths craft guild so you can keep your weapons always as maximally sharp as possible.

I can get several shimmering longswords, RR swords, JBSs, etc in the time it takes me to get a Misty or FBB. Swords are one of the most common and varied weapon types in the game. Non-dulling weapons aren't the begin and end all of weapon choices.

The game needs less non-dulling weapons overall, in my opinion, than more. There are so many really good quality dulling weapons out there that rarely get used because people prioritize non-dull weapons of lesser quality over superior, but dulling, weapons.

~H

qwertheangmarim
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Posts: 127
Joined: 27 May 2022 14:30

Re: RR Warping

Post by qwertheangmarim » 11 Nov 2024 17:25

Hunter wrote:
11 Nov 2024 16:47
you have FBB
My issue is mainly that there's only FBB for 2handers, and that's very, very inaccessible to anyone below chunky myth w/ 10 big myth friends. RRs are accessible for us smaller folks, easily. We don't need, say 10k platinum and a decades worth of luck for one on AH or a dozen powerful friends who all feel insanely generous. Every other weapon-types 2handers are far more accessible, mostly in part of the RRs (SoH, LAW, and Quickie are also decently accessible for one person to get)
WOOH LETS GO!!!!! :P

qwertheangmarim
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Re: RR Warping

Post by qwertheangmarim » 11 Nov 2024 17:42

Hunter wrote:
11 Nov 2024 16:47
Get yourself a couple dulling swords and carry them in your backpack and when one starts to wear out switch to another one

Non-dulling weapons aren't the begin and end all of weapon choices.

The game needs less non-dulling weapons overall, in my opinion, than more. There are so many really good quality dulling weapons out there that rarely get used because people prioritize non-dull weapons of lesser quality over superior, but dulling, weapons.
I would argue that the very fact that they are non dulling makes them superior in quality. Dulling weapons require a vast amount more strength to keep encumbrance down in order to carry the 4-5 minimum you'd need just to be able to do a single grind. They also halve, if not worse, the time you can actually grind.

I've heard that spell casters get extra strength because they need to go through so much time in order to gather components, well when fighters use dulling weapons... I'd argue it's even worse. Let's say you do go through and kill the beast. They don't have RR sword, like 90% of the time. So you go to mergula. No shocker, he also doesn't have it. So you go to 1handed weapons, all of which also don't have even close too a 100% chance to drop. It's insanely easy to quite simply not get any good dullers. So you... quit for the day, after spending an hour gear hunting, or you could grab Bubba weapons and see if you can get a tiny progress in 2-3 hours you have left over killing in a far smaller area than you'd normally be in. That's the world without nondullers.

With a non duller, you see you're getting low, so you make sure you check your options every couple hours for a couple days, and you don't need to waste hours or entire days trying to get 3-4 hours worth of hunting time.
WOOH LETS GO!!!!! :P

Hunter
Beginner
Posts: 22
Joined: 05 Apr 2024 21:45

Re: RR Warping

Post by Hunter » 11 Nov 2024 19:47

qwertheangmarim wrote:
11 Nov 2024 17:42

I would argue that the very fact that they are non dulling makes them superior in quality. Dulling weapons require a vast amount more strength to keep encumbrance down in order to carry the 4-5 minimum you'd need just to be able to do a single grind. They also halve, if not worse, the time you can actually grind.

I've heard that spell casters get extra strength because they need to go through so much time in order to gather components, well when fighters use dulling weapons... I'd argue it's even worse. Let's say you do go through and kill the beast. They don't have RR sword, like 90% of the time. So you go to mergula. No shocker, he also doesn't have it. So you go to 1handed weapons, all of which also don't have even close too a 100% chance to drop. It's insanely easy to quite simply not get any good dullers. So you... quit for the day, after spending an hour gear hunting, or you could grab Bubba weapons and see if you can get a tiny progress in 2-3 hours you have left over killing in a far smaller area than you'd normally be in. That's the world without nondullers.

With a non duller, you see you're getting low, so you make sure you check your options every couple hours for a couple days, and you don't need to waste hours or entire days trying to get 3-4 hours worth of hunting time.
Non-dulling is one thing to consider when using a weapon and most would value that over dulling as a property even if the power difference of the dulling weapon is greater, sure. But that doesn't make dulling weapons less viable. It just means that they are willing to trade quality of life over grind speed. You also have to consider that you need to properly maintain your gear. Are you regularly stopping at the smith to sharpen and have you tended your gear prior to the grind? I grind faster with dullers, typically, than I do with non-dullers because they tend to be more powerful with a few exceptions.
You should have access to a guild rack so make use of it. If you get ahold of some non-dullers then spend some time stocking your rack with dullers for when you don't have the non-dullers. Non-dullers are great because you can typically ignore the wear and tear dates (4/90) on them. So balance out your grinding and gear hunting.
Also, you only need to carry 1, maybe 2, replacement weapons if your weapon is permanently worn. Utilize your guild rack. Go through 1 or 2 swords and then stop by the guild hall and pick up another 1 or 2.

If you'd like to learn some tips and tricks you are welcome to contact me in-game or over discord and we can discuss ways to effectively make use of dulling weapons that don't diminish your grind times.

~H

Venus
Beginner
Posts: 15
Joined: 02 Oct 2024 09:05

Re: RR Warping

Post by Venus » 14 Nov 2024 06:12

Respectfully... how many times are you going to post about this? :lol:
I am not Venus, everything I say is out of the game.

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