This isn't quite Common Board material, so I'll just bring it to the Forum Faithful for digestion, speculation, comment, flame, whatnot.
As my in-game title has suggested for a very long time, I have been hard at work on the concept of random imbuements for items. This has been an idea that I have been fascinated by ever since the first time I played Diablo by the almighty Blizzard. I just love how the idea that something truly wonderful might be ready to fall unexpectedly into your lap at the next victory in battle manages to make an otherwise repetetive and mundane task (repeatedly killing monsters over and over and over and ...) fun again.
This, in fact, is what I hope can be the very thing to cure Genesis of its grinding blues. I have taken some core concepts from the design builds of other well-realized games that use these concepts and tried to build them into the plan for Genesis. I'll drop some details:
- All weapons and armours get a dice roll which, if successful, gives them a random mod (permanent magic effect)
- This only happens for items that spawn on npcs, not those purchased in stores or crafted
- There are many dozens of different effects possible
- There is a deep lore involved, which will allow serious players to gain a type of mastery over this system through their knowledge.
- The magic effects will be something players can harvest from modded items they find, store in special magical receptacles, and eventually put to use in crafting their own specialized mods on items of their choice.
Many thanks to Lavellan! I think this will have a chance to really revitalize some of the worst and most boring aspects of the game!
If people want to ask questions, feel free. Most of the specific details I am going to leave up to players to discover once the stuff goes live, but I will probably be happy to answer certain types of questions here. Who knows, something you have to offer might actually make more sense than the current plan - meaning it'll help us with a better implementation!
G.