layman choices - good vs evil (partly rant)
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- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Re: layman choices - good vs evil (partly rant)
I doubt thieves will have any major recode.
1. No active members
2. no whine power
3. no recode
And there are no members...because thieves need recode
1. No active members
2. no whine power
3. no recode
And there are no members...because thieves need recode
Re: layman choices - good vs evil (partly rant)
Looks like everyone is a powerplayer this days
I fear no evil for I am fear incarnate.
Re: layman choices - good vs evil (partly rant)
Its quite simple and I wouldnt blame people.Rhaegar wrote:Looks like everyone is a powerplayer this days
People play the game to be mighty warriors, brave knights, mad sorcerers, ..., hot women
Nobody wants to be a loser.
If most people find something is not useful for them, they wont use it.
That is why we have the whole balancing I guess.
So that whether you want to be mighty warrior, brave knight, mad sorcerer, ..., cunning thief, you can be either of those and still feel happy and useful.
Re: layman choices - good vs evil (partly rant)
One of my back-burner priorities is to code a truly exceptional occupational thief guild. I believe Genesis *does* need thieves, and they need to scare the hell out of people.
G.
G.
Mmmmmm ... pie ...
Re: layman choices - good vs evil (partly rant)
Thug lyfe yo!gorboth wrote:One of my back-burner priorities is to code a truly exceptional occupational thief guild. I believe Genesis *does* need thieves, and they need to scare the hell out of people.
G.
I've got some ideas on tasks involving "shakedown", "bootlegging" and extortion which I originally planned to send you or Navarre (wanted it to be in Flotsam) as an idea for a crime organization style club, where you would need to perform certain jobs to advance in ranks from a common thug to a crime lord.
Put it on hold some time ago as more interesting things appeared before my eyes
I fear no evil for I am fear incarnate.
Re: layman choices - good vs evil (partly rant)
gorboth wrote:One of my back-burner priorities is to code a truly exceptional occupational thief guild. I believe Genesis *does* need thieves, and they need to scare the hell out of people.
G.
I dont think you are completely wrong.
But what genesis needs more is a classical D&D mage guild.
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.
If you ask for my opinion here, you will get MY opinion, not that of my character.
Re: layman choices - good vs evil (partly rant)
I think Gen requires a set of priorities, focus and push forward (bullshitbingo!)
Re: layman choices - good vs evil (partly rant)
Yeah. And another set of fun facts before Gorboth will give us an occ thief guild:Laurel wrote:I think Gen requires a set of priorities, focus and push forward (bullshitbingo!)
1. There are currently 5 stealth guilds in Genesis (counting only the auto-sneak capable guilds).
2. Of those 5 only 1 shows any signs of activity.
3. This signs of activity are 4 maybe 5 people who show up from time to time.
4. When 2 or more of those 4-5 people are on at the same time there's an awkward atmosphere as they've already forgotten what
to do in a situation when they're not alone out there.
Go stealth guilds!
I fear no evil for I am fear incarnate.
Re: layman choices - good vs evil (partly rant)
Tbh the Templars attack aint "good" its actually shait The defence is decent for avoiding a blow or two, but the attack does the same as pbash, wich is squat
And Necros... I will not lie runeshield is fucking awsome But if you dont have MASSIVE mana yer screwed since the lightning bolts cost at ton and the skeleton costs another ton for every lightning he throws, herbalism is damn nice tho. So to sum it up... short heavy nukes that can do anything from squat damage to sick shit damage, a really nice def spell and herbalism thats ever used. Okay, the skull messenger is quite nifty but spammy as hell.
And AA... aye insane for a layman, no doubt about it, it really sucks tho that the OCC part is so utterly worthless in comparison.
Thieves... I love that guild but they are utterly worthless, backstab has no damage whatsoever, poisons today are weak so weak in fact that it aint worth the daggers weight. Let thieves make theire own poisons with various effects based on alch skill and guildstat? Give them some basic herbalism skkill of like... con journey and force them to farm herbs to fix poisons. Its a damn nice guild but its been horribly neglected :<
Bring us the red fang wargriders! Get us a draconian laymanguild Unleash the knights of Takhisis on the weaklings of Krynn! Close the DAs an d give us Knights of Takhisis Weeeeho
Oh, and militia if yer highly skilled with polearms are more than comparable to the AA, the damage is quite insane, they dont have a probler defence to use at the same time tho
And Necros... I will not lie runeshield is fucking awsome But if you dont have MASSIVE mana yer screwed since the lightning bolts cost at ton and the skeleton costs another ton for every lightning he throws, herbalism is damn nice tho. So to sum it up... short heavy nukes that can do anything from squat damage to sick shit damage, a really nice def spell and herbalism thats ever used. Okay, the skull messenger is quite nifty but spammy as hell.
And AA... aye insane for a layman, no doubt about it, it really sucks tho that the OCC part is so utterly worthless in comparison.
Thieves... I love that guild but they are utterly worthless, backstab has no damage whatsoever, poisons today are weak so weak in fact that it aint worth the daggers weight. Let thieves make theire own poisons with various effects based on alch skill and guildstat? Give them some basic herbalism skkill of like... con journey and force them to farm herbs to fix poisons. Its a damn nice guild but its been horribly neglected :<
Bring us the red fang wargriders! Get us a draconian laymanguild Unleash the knights of Takhisis on the weaklings of Krynn! Close the DAs an d give us Knights of Takhisis Weeeeho
Oh, and militia if yer highly skilled with polearms are more than comparable to the AA, the damage is quite insane, they dont have a probler defence to use at the same time tho
Re: layman choices - good vs evil (partly rant)
gorboth wrote:One of my back-burner priorities is to code a truly exceptional occupational thief guild. I believe Genesis *does* need thieves, and they need to scare the hell out of people.
G.
Should you do this I will return and play atleast 5 hours a day and I will at the same time worhip you for atleast 15 minutes each day, I will start saying prayers to gorboth before going to sleep I swear! "Now I lay me down to sleep, I pray Gorboth my thieves to code"
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/