tapakah wrote:Maybe all guilds should be normalized to the same guild tax, with some guilds nerfed and some improved to be raised to the same bar.
T.
Yes please!
I've been advocating for that for a long time.
In my opinion, it should be the Admin's aim to balance guilds against each other, to alleviate some of the gross imbalances that exist in the game today.
Now, I am certain no matter the Admin does, some players would cry Imbalanced!, but atleast any _actual_ imbalance would be unintentional.
I'll not bore people with a rehash of all the arguements for normalizing guild tax across all guilds of a certain class (OCC, lay, race, craft), though. The search button here and on the previous forum can dig them up.
Also, Laurel, your original post was basically just a rant, where you try to exagerate the power of the layman guilds available to you vs the ones available to the evil side. That's why it was a post better suited for the Flames section.
But to please you, I'll feed you a little - For instance, offensive power of the Necromancers? Are you talking about the lightning? The skeleton? I find it's sustained offensive power to be pretty low. Now the Necromancers have _the_ best utility spell in the game via the portals, though.
But the Heralds also have a very potent utility spell in the Peace spell. See previous rants from was it...Hades? Bofur? on that particular spell.
Sure the Peace spell won't help you grind faster, but not everything from a layman needs to be about direct killing power.