Fixing quests

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Laurel

Re: Fixing quests

Post by Laurel » 30 Nov 2010 14:02

before X-mas in which year? the one when hell freezes over or the one when guild recodes are finished?

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Re: Fixing quests

Post by Sharn » 01 Dec 2010 00:58

bromen wrote:How about having a 150% quest experience week for Christmas? Even I would try to make a shire pie.

B
Hmmm. Right.

:idea: Double exp weekends in some of the MMOs I have played did wonders for the population, though.

Laurel

Re: Fixing quests

Post by Laurel » 01 Dec 2010 09:01

actually it was double exp + free game time on Aion

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Cherek
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Re: Fixing quests

Post by Cherek » 01 Dec 2010 11:50

Bromen was not serious. I assume.

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Re: Fixing quests

Post by Sharn » 01 Dec 2010 12:26

Cherek wrote:Bromen was not serious. I assume.
I got that, but double exp weekends are cool anyway.
Did I mention double exp weekends? They are cool! :mrgreen:
Laurel wrote:actually it was double exp + free game time on Aion
At least we got free game time whole week on genesis.

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Cherek
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Re: Fixing quests

Post by Cherek » 01 Dec 2010 13:47

Double regular XP weekends might be cool... allthough I have a feeling those who cant participate will grumble...

And... it will make players even bigger even quicker... I am doubtful!:)

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Re: Fixing quests

Post by Sharn » 01 Dec 2010 14:10

Cherek wrote:Double regular XP weekends might be cool... allthough I have a feeling those who cant participate will grumble...
They have to find the way to log on at weekends ;)
Cherek wrote:And... it will make players even bigger even quicker... I am doubtful!:)
Yeah, thought about that too.
For hardcore grinders its just 28,57% extra experience per week.
But hey, they are invincible uber hardcore grinders - we cant compete with them anyway.
Double exp weekends might attract the casual players - which sounds good.
It worked for MMOs. Actually it was just double combat exp for Everquest 2 (no double questexp or craftexp, sorry).
I loved the killing frenzy :mrgreen: Just join the happy team / raid and kill everything.
DIIIIIING!

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Cherek
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Re: Fixing quests

Post by Cherek » 01 Dec 2010 15:02

Yeah why not? I am for trying everything once. Might work! Surely worth a try. One weekend wont do much 'harm' if it doesnt work out.

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Re: Fixing quests

Post by gorboth » 02 Dec 2010 23:18

An interesting way to test it would be to do "double exp" Thursdays or something, and then pay attention to playing trends.

G.
Mmmmmm ... pie ...

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Re: Fixing quests

Post by Sharn » 03 Dec 2010 13:09

gorboth wrote:An interesting way to test it would be to do "double exp" Thursdays or something, and then pay attention to playing trends.

G.
In my opinion weekend is much better for it.
On the workdays, I have significantly less free time. Genesis as it is, requires long periods of time to get equipment,
gather a team and start harvesting exp.

It is easier for me, and I guess for other people as well, to schedule long periods of time for genesis on weekends.
So if you want to cut it to one day, saturday or friday would be better, I think.
But having the possibility to play (and earn double exp) either in friday, saturday, sunday or all of them (YAY!) would be best.

Double exp for me is temptation hard to resist.

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