Re: Making domains relevant
Posted: 14 Feb 2011 23:52
My original attempt was not to start a "pissing in the wind" contest.
It was to say perhaps by making all realms viable for team-killing we'd see more use of the areas, domains, and perhaps be able to offer more of a rounded look at what was created, and what makes Genesis great, vs funneling people who reached X size into a select area, and then making them compete for experience with other teams. If you spent 6 hours on the game, and only got to clear the Terel Trolls 1/3 of the way, the Mithas Trolls 1/3 of the way, and say all of another area because there's 3-4 other teams roaming around killing the same areas, this too will cause people to lose interest in the game, if this is what they enjoy doing.
If you give them "Genesis" to roam, people will be happy they aren't pigeon-holed into 8 areas to make decent XP, and perhaps you can find new ways to ensure there isn't a huge boom in growth.
It was to say perhaps by making all realms viable for team-killing we'd see more use of the areas, domains, and perhaps be able to offer more of a rounded look at what was created, and what makes Genesis great, vs funneling people who reached X size into a select area, and then making them compete for experience with other teams. If you spent 6 hours on the game, and only got to clear the Terel Trolls 1/3 of the way, the Mithas Trolls 1/3 of the way, and say all of another area because there's 3-4 other teams roaming around killing the same areas, this too will cause people to lose interest in the game, if this is what they enjoy doing.
If you give them "Genesis" to roam, people will be happy they aren't pigeon-holed into 8 areas to make decent XP, and perhaps you can find new ways to ensure there isn't a huge boom in growth.