Re: Scaling NPCs
Posted: 08 Mar 2011 21:08
Alexi:
I didnt say anything about increased risk of dying? I said increased fun, excitement and reward. Not risk. I truly believe people will participate in what is fun. As I said, lots of people enjoy the current small raids we do have even if it doesnt reward you at all in XP. This game was not all about XP once, and I dont think it has to be. But I truly think if we could make XP-gaining more fun for more people we could gain alot from it.
I did not say this type of XP would replace another, it would be an option for those who us who think the current way of grinding is utterly boring for the most part.
About teaming with smaller people...
Well, in all honesty I think a beginner should in general team with other people of his size. This was possible before when we had more players, and again, I think more players would solve this problem. And if you want to team with him you should go to a place where its safe to do so. I dont see how scaling would solve this though? You are suggesting removing danger from the game? You said youself Terel trolls, Mithas, Quali actually make you pay some attention since it can become dangerous. Isnt that a good thing? If we make everything scale, it means we will have tons of safe areas just as rewarding as the dangerous ones, then it becomes even more boring to grind, and people will be even more prone to scripting I think? And if you want to scale things down so it doesnt become as dangerous for the beginner, you are scaling down your own experience too arent you? Maybe I dont understand how it would work? Can you explain?
And also,
For the moment we have very few TRUE newbies. Those who want to tag along are most likely seconds who just want some free XP to get a boost when they start. Thats fine of course, but I think they can accept a little danger then since they will gain way more anyway. However a TRUE newbie would most likely benfit very little from teaming up with a pair of myths who do everything super-quick. He would just see lots of text spam by, miss everything that is being said (if its a team that actually speak). If its a scripting team with two people who dont say anything he will most likely just be very bored. And even if he does have a good time and manage to keep up, he will end up extremely violent, at a mortal level much higher than he started without having achieved anything himself. The extremely violent problem will also make it almost impossible for him to gain any experience on his own after you drop him off. That will most likely not be very fun...
So no, if you actually find a TRUE newbie, I dont think dragging him along to do Terel trolls is a good idea in any case.
More players would also solve the problem of 50%(or more) of our areas not being used. With the huge size of the world and the small number of players we have a game that is too large for its playerbase. There are only two ways to solve this problem I think. A - Add more players. B - Decrease the size of the world. Making all areas interesting for grinding wont do anything good I think. Atleast now people occasionally bump into eachother going for the same grinding spot or EQ. Not often, but it happens. I dont understand why you want people to be more spread out? What good does that do for anyone? Yes its too bad some areas arent used much, but we just dont have the players for it right now.
Actually, I think we put alot of time into trying to solve problems caused by too few players, than to actually get more players and keep them. Solve that problem and a whole bunch of problems will automatically be solved.
I didnt say anything about increased risk of dying? I said increased fun, excitement and reward. Not risk. I truly believe people will participate in what is fun. As I said, lots of people enjoy the current small raids we do have even if it doesnt reward you at all in XP. This game was not all about XP once, and I dont think it has to be. But I truly think if we could make XP-gaining more fun for more people we could gain alot from it.
I did not say this type of XP would replace another, it would be an option for those who us who think the current way of grinding is utterly boring for the most part.
About teaming with smaller people...
Well, in all honesty I think a beginner should in general team with other people of his size. This was possible before when we had more players, and again, I think more players would solve this problem. And if you want to team with him you should go to a place where its safe to do so. I dont see how scaling would solve this though? You are suggesting removing danger from the game? You said youself Terel trolls, Mithas, Quali actually make you pay some attention since it can become dangerous. Isnt that a good thing? If we make everything scale, it means we will have tons of safe areas just as rewarding as the dangerous ones, then it becomes even more boring to grind, and people will be even more prone to scripting I think? And if you want to scale things down so it doesnt become as dangerous for the beginner, you are scaling down your own experience too arent you? Maybe I dont understand how it would work? Can you explain?
And also,
For the moment we have very few TRUE newbies. Those who want to tag along are most likely seconds who just want some free XP to get a boost when they start. Thats fine of course, but I think they can accept a little danger then since they will gain way more anyway. However a TRUE newbie would most likely benfit very little from teaming up with a pair of myths who do everything super-quick. He would just see lots of text spam by, miss everything that is being said (if its a team that actually speak). If its a scripting team with two people who dont say anything he will most likely just be very bored. And even if he does have a good time and manage to keep up, he will end up extremely violent, at a mortal level much higher than he started without having achieved anything himself. The extremely violent problem will also make it almost impossible for him to gain any experience on his own after you drop him off. That will most likely not be very fun...
So no, if you actually find a TRUE newbie, I dont think dragging him along to do Terel trolls is a good idea in any case.
More players would also solve the problem of 50%(or more) of our areas not being used. With the huge size of the world and the small number of players we have a game that is too large for its playerbase. There are only two ways to solve this problem I think. A - Add more players. B - Decrease the size of the world. Making all areas interesting for grinding wont do anything good I think. Atleast now people occasionally bump into eachother going for the same grinding spot or EQ. Not often, but it happens. I dont understand why you want people to be more spread out? What good does that do for anyone? Yes its too bad some areas arent used much, but we just dont have the players for it right now.
Actually, I think we put alot of time into trying to solve problems caused by too few players, than to actually get more players and keep them. Solve that problem and a whole bunch of problems will automatically be solved.