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Re: Quest Reward Ideas!

Posted: 06 Apr 2011 14:19
by Tive
Laurel wrote:
bromen wrote: 2) A pet/npc(s?) that can fight with you.
I like! I love combat-pets in games and I would definitively go for that one!
Potions already glow by the way - just like herbs.
go get yourself serpentine staff ;P

Re: Quest Reward Ideas!

Posted: 06 Apr 2011 14:44
by Arcon
amberlee wrote:Arcon.. The donut IS combat oriented in itself.

So in other words items that helps with EXP or prevents the loss of EXP are the most valuable.

But why not compile down a list and code it in the quest so the player chooses when he does the quest?


Damn, and here I thought it was some kind of rpg.

Anyway, you don't think that is the problem? That genesis is just about who gets most xp and grows faster? I haven't been really playing for a while, but when I was around a month or two ago everyone I teamed with always ended up suggesting the same thing, orcs in Faerun or Trolls in Terel.
Why not starting to take away all those items that aids in battle and start giving items that helps in other ways?
How about potions of energy? Quaff one and you regain half your tiredness. Or other kind of "secondary" items. Magic whetstone for none smiths(I know, more combat oriented item), something that calls for a fast messenger. etc

Re: Quest Reward Ideas!

Posted: 06 Apr 2011 14:50
by Wolverine
What about a pouch with 5-10 random cracked stones

Or a Mercenary assistant that helps you in battle (Diablo 2 style)

Re: Quest Reward Ideas!

Posted: 06 Apr 2011 14:59
by Amberlee
arcon wrote:
amberlee wrote:Arcon.. The donut IS combat oriented in itself.

So in other words items that helps with EXP or prevents the loss of EXP are the most valuable.

But why not compile down a list and code it in the quest so the player chooses when he does the quest?


Damn, and here I thought it was some kind of rpg.

Anyway, you don't think that is the problem? That genesis is just about who gets most xp and grows faster? I haven't been really playing for a while, but when I was around a month or two ago everyone I teamed with always ended up suggesting the same thing, orcs in Faerun or Trolls in Terel.
Why not starting to take away all those items that aids in battle and start giving items that helps in other ways?
How about potions of energy? Quaff one and you regain half your tiredness. Or other kind of "secondary" items. Magic whetstone for none smiths(I know, more combat oriented item), something that calls for a fast messenger. etc
Well most people tend to forget that its some kind of RPG.
But face it.. Not many in the history of genesis has ever cared about the RPG part.
Sad but true..
And yes i do think its a problem that all genesis is about is who gets the most EXP and grows fastest.
Changing one quest wont change the fact that it isnt the quests that needs to be changed.
Its the mindset of the players.

Re: Quest Reward Ideas!

Posted: 06 Apr 2011 17:37
by Greneth
Few things that I know I have mentioned in another post somewhere but I would love to see as rewards. While I understand some of these may seem a bit.. over the top for one quest I have always been a fan of the point system allowing players to choose their own rewards much like they would at Chuckies when they go to redeem their tickets.

1. Weapon Skins - These could be pre-made or customizable by the player, much like the creating your character options that gives you a description based on your choices.

2. Scrolls/Potions that give Haste/Stats/Darkvision/Increased HP/MP, HP/MP Pots for more then 15 min. While I know some of these are already in game certain factions are unable to obtain them without assistance. And the increased time on them could be quite interesting.

3. Titles - Create a point system where you ask for pure quest exp no other rewards and it tally's points for you, once you reach 30 points you get a title "Greneth the yada yada.. and Chivalrous Assistant of the Realms. 70 points and another title and onwards those being who finish every single quest without asking for any other sort of reward get a special title. Maybe something they come up with to keep it all unique or along the lines of the Calian special titles.

4. Increased Drops - Special little object that will act like the ingot and special items can pop from it at a certain rate depending on which one you buy, 5%, 10%, 15% ect. Things like more coins, limited items that the NPC may have but didnt this time around may fall, gems, herbs. Could also allow it to effect things such as chests, pouches ect.

5. Mounts - Goblins and Minotaurs would love this one for sure, but instead of horses add Wargs, Goats, Mules, Lizards, Griffons or whatever else would fit the theme. Would be a blessing for some and nice RP for others.

6. Reset Scrolls - For those who had a main and made nice little dex forever characters before the change or Int/Wis all the way, give them the option to reset their stats. May bring a few players back who see their character as ruined but dont want to go through the effort of making a new one?

7. Free Guild Change - Nice little reward for people who want to leave their guild but dont want to pay the tax or death.

8. Horadric Cube - Dont have to keep the name but bring this little box into the game, players can choose to use it one time and add random items into it and see what they get. Could be that Azure Longsword or a pile of goblin dung. Gives players the option to start writing down recipes for future uses.

9. Storage - Access to some sort of bank for herbs or items (With a limit of course) for that week, any items left inside at the end of the week... well you should have logged in.

10. Donut Sprinkle - Can only be used within 5 minutes of being brought back to your racial starting point. Allows you to instantly regain your lost exp due to the death. More or less a resurrection.

Re: Quest Reward Ideas!

Posted: 06 Apr 2011 19:22
by Johnny
Laurel wrote: btw. what about the dwarven bread sticks that could be wielded and used as clubs? :lol:
Curses I must find these custard pies then, but how about a stone that you can put in someone's boots that causes the person to fight worse than normal :roll:

Re: Quest Reward Ideas!

Posted: 07 Apr 2011 01:16
by Earth
I always liked the horn of plenty which gives you long lasting food. I thought that was one of the best ideas for events, especially for smaller players. I don't think that any particular item should give direct combat aid but it should be helpful with things that may be annoying or tedious to the player. Any items that help combat directly would be unfair when used against those that don't have it. So with that in mind, here are some other ideas I like:

1. A magical waterskin that has little weight, but gives you 'long lasting' water or better yet, long lasting alcohol.
2. A magical hammer that allows the player to repair armours without a smith or smithy or to sharpen 'non-edged' weapons. (I would make sure the hammer could only be used a finite number of times).
3. A magical messenger that allows for immediate communication between players (essentially a tell line) for a limited time. (This item may use mana).
4. A magical eye working similiar to the magic mirror at the gobbo lord, which allows you to see the location of a person who is holding a corresponding object. This will be helpful for teams that get separated temporarily. With the recent change in gift giving, this couldn't be used against an enemy really.
5. A magical portable timetable which allows you to see the status of the ships in the domain you are standing in. This would allow for better timing to and from places. Possibly this could be an added function to the magical map for a limited time.
6. A magical eyeglass which allows for you to check to see the health, mana, fatigue, stuffed, and soaked levels of those team members directly present the room. The health is possible currently, but the other two would be nice. I would limit this to team members as this information could be powerful when used against enemies. Also, you wouldn't want to be able to do this for players outside of the room you are in. It would be helpful if you could do this all at once for all team members, instead of having to do it for each.
7. A magical purse, which allows you to withdraw and deposit gems/money into the bank of Genesis. No changing here.

I think you get the idea of what I mean...the possibilities are endless here, and some of these ideas would require more coding than others, but there may be some that are really easy to create. All items should not be droppable and only last for short limited amount of time.

Re: Quest Reward Ideas!

Posted: 07 Apr 2011 01:35
by Amberlee
8. Horadric Cube - Dont have to keep the name but bring this little box into the game, players can choose to use it one time and add random items into it and see what they get. Could be that Azure Longsword or a pile of goblin dung. Gives players the option to start writing down recipes for future uses.

This idea i like..

Re: Quest Reward Ideas!

Posted: 07 Apr 2011 08:47
by Strider
I like the idea of earning points toward, or better yet, a chance of winning a prize better than any weekly task challenge reward should be. I think this might be most interesting if everyone who successfully completed the task that week got a scratch ticket, with three color spots. Once the quest window closes the tickets list which prizes from a list have been assigned to which colors and how many of each prize have been made winners, while only some spots on some tickets will be made winners. People can then scratch only one color to win a prize. Some win. Some fail to win a prize they could have won. Stats are generated.

Prizes I like include:
  • Being able to move some small amount from one stat to another.
  • The answer to a question, subject to some rules and review, perhaps limited to yes or no, about game mechanics.
  • The chance to view a series of tests of some requested scenario on the balance workbench.
  • Having a drink or meal specified and named by or after you in the Sparkle Inn.
  • Getting to change the weapon type of a single magic item for the next armageddon cycle, so there is a Flamming Black Battleaxe, Mergula's Club or Gigantic Guisarme instead. Skills of NPCs and fluff of weapon, to be adjusted if necessary.
  • Getting to increment or decrement the number of copies of a single magic item available the next armegeddon cycle by one.
  • A single shot token to make a non glowing item glow.
  • A single shot token to fix a broken item.
  • A single shot token to move some small amount from one stat to another.
  • A single shot token to make some target sober, thirsty, soaked, hungry or full.
  • A week long pass that makes a ship appear at any pier at which you tap your foot, set to leave after 20 seconds.
  • A week long bag of holding that takes a finite weight and volume but doesn't ever translate that weight to you.
  • A week of valet service, where for a small gratuity an NPC will fetch food or drink, carry and sell loot, etc.
  • A week of herald service, where an NPC announces you and sings your praises as you travel around.
  • A few imbuement stones.
  • A bag of random loot.

Re: Quest Reward Ideas!

Posted: 08 Apr 2011 03:05
by Celephias
Great thread guys. A couple of other random ideas to throw out there as well:

- An alignment fake item: Would allows evils to appear good and vice versa (care would need to be taken in the coding to make it useful without getting people with alignment restrictions booted from their guilds)
- A mask that would allow the player to appear like someone from another guild and/or take another desc for a period of time
- Hiring of an NPC spy to watch an area or person for a period of time. Obviously, the frequency and quality of their updates could vary
- Smoke bomb that could hide a players exit from a room
- Granting of a small mercenary group for attacking a city or guild. They would expect to be paid though.....
- A crude firearm that could do much damage, or blow up in your face